Moving on into 2019! Welcome to the next voting thread for the year - May and June 2019 ~ To clarify, this thread will be replaced by the official WIP / Challenge thread on Wednesday, May 1st, once the vote count is in and the concepts have been selected. Please wait to post your work there. Below I've selected a few…
Welcome back everyone - great effort this last round a STRONG start to 2019! It's time again for our round of voting for the next Challenge - March & April 2019. To clarify, this thread will be replaced by the official WIP / Challenge thread on Wednesday, November 1st, once the vote count is in and the concepts have been…
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! It's time for our round of voting for November and December. To clarify, this thread will be replaced by the official WIP / Challenge thread on Wednesday, November 1st, once the vote count is in and the concepts have been selected. Please wait…
When you reply to someones post or comment do you have to reply with a quote or do I just press the reply button? Because when I press the reply button it doesn't seem like it works
notman check out the replica prop forum. Awesome stuff on there. Guys have built shit from Gears Lancer replicas to a full size batman tumbler that is functional. http://therpf.com/
In the first 5 minutes they said outright that the candidates are there to replace him, so your theory here is faulty. :p Jack: Candidates... Candidates for what? Sun: To replace Jacob. It was a cool episode. Bit slow at first but once Ricardos started talking to the Man in Black/Jacob it picked right up. I like that the…
to be pedantic... Tangent space normal mapping should be viewed as a modification to the low poly surface normals rather than a replacement/override (because that's exactly what it is). object/world space normal mapping is more like a replacement
Hi Lukasz, thanks for reply and actually great idea. I'll go back and sculpt bit more. In general this was meant to be a test project to learn painter and also learn workflow for high to low poly. Still learning, but really enjoying, although not easy to figure it out on my own :) and I think I will go for a more old/worn…
Hey there. Made an account just to leave a reply here. I've been a 3d artist for well over 25 years and I have to say your work is top notch. The attention to detail and models are excellent. I think you have to remember that we're going through a period where ppl that worked at Pixar for 20 years can't find a job, so it's…
Hi,I cannot seem to figure out how to evenly space vertices along an edge without deformation. When i use the "space" function with Loop Tools I get unexpected results, the mesh is deformed and is unable to keep its direction. In Blender this action is very straightforward, when you select an edge and use the space…