I tried to use a texture to create a dyed pattern in the hair but I couldn't find a way to get decent resolution - even trying a mask instead of a whole texture. So I got some advice and ended up just creating the hearts as their own description and went on to try a leopard dye pattern I'd seen online. These are still just…
Another update, now working on the lighting and those volumetric light shafts, also feeling like the whole scene itself is to bright so i should work out with the post processing, but any one has any tips on how to get those light shafts ? volumetric isn't working as well as i though it would. Also using a volumetric fog…
I meant their *character* team! I dont dispute that the game as a whole is not without artistic merit (the dungeons look particularly awesome), but the character work on the whole is pretty poor.
Finally got some time to start the sculpt. Heh this whole thing was supposed to be done by now but I had that whole pesky moving to another country thing to deal with.
When I'm in editable poly mode, and I select faces, it selects the edges that make up that face instead of highlighting the whole face in red. I just like when the whole face is in red, anyone know how to change this.
I've been working on this one for alittle bit now i decided to try a few different things and put it together. The whole big break down is on the artstation link below. Let me know what you think. https://www.artstation.com/artwork/g0DwaG
working with blockout to make things simplier I've straightened up whole figure, after I'm done with basic modeling, gonna put whole thing to Z and bend it a little.