Yeah exactly, this is how we hide clipping between parts. Looks a lot nicer than just metal clipping into other surfaces. You can also take a look at our highpolies https://www.artstation.com/airbornstudios/albums/3081917
Hello, Thank for taking a look. I created this in zbrush and it has a lot of lumps. I'm wondering if there is a better program to surface it in to create some better surface continuity? Maybe Rhino? or fusion 360? or do I need to get into alias? Or is there a better way in zbrush itself? Please help!
For me it's the opposite lol, I suck at hard surfaces. Exactly, I think it's fun when you can get your character naked and customize their genitals even if there is no gameplay reason for it. And since you have multiple humanoids you can make interesting body designs that expends the lore.
The question is, which surfaces should be straightened and which should be as close to the 3d counterpart as possible. When you flatten a surface and dont keep the "shape" of the surface in the uv, stretching/warping is inevitable. Only rectify surfaces that you dont mind having some warping. I dont have a tutorial at hand…