Hi everyone,I just want to share with you my Anatomical Human Skeleton model.This model is a correct representation of every bone on the Human Skeleton.Perfect for reference, teaching or study, matches the anatomy and Proportions of Adult Male.You can grab one for you in the link below.Enjoy.https://gumroad.com/l/SuJIC
Hi guys, I've been working on sculpting a skeleton the past few weeks and I would love some feedback on my progress from all you talented artists out there. I've never attempted anything like this before, and it has proved to be a real challenge (but an enjoyable one). All work posted is a WIP, c&c's are more than welcome,…
Took me a while but I finally finished this piece, I recently removed everything from my portfolio for this "Skeleton Bishop" is a marked improvement over everything else I have made so far: https://www.artstation.com/artwork/185bEe I plan to make a Sketchfab Animation for it and perhaps throw him in the Unreal Engine and…
I know it's probably really silly problem and easily fixable but I'm really new in rigging. I Try to mirror skeleton to the other side. I use Mirror Hierarchy X and it gives me... Joints are also flipped in Z axis. The third joint shows exactly the issue. Any solutions ?
Hi, been lurking here for a while and finally managing to post. Hoping to get some tips and critiques. One of the assignments in my digital sculpting class was to make a human skull, so I figured it would be good to finish it up with the rest of the skeleton. So far I've blocked it out and have started on the vertebrae to…
Hi, we´re looking for a talented 3d artist to work on a long-term project. You´ll work together with a group of other artists and medical experts to create a very detailed and anatomically correct 3d model of the human skeleton. Drop me a PM for more details. Sebastian
Hello everyone! I'm pretty new here, but I just have a question on why my character model's bones are defying all laws of physics. I'm modelling in blender 2.6, and everything looks awesome until I open my model in HLMV. In blender, I basically used the source sdk male_06 model. I did nothing to the default skeleton. All I…
After the Bone Tabar I decided to use the story to complete a set for Skeleton King. So I'll upload the progress here ^^ OK so here is the axe already on Steam: The cape is ready as well. Here's the concept I drew: ZBrush sculpt: In-game: Inspired from the cape in Disney's "The Sword in the Stone" :P It's not on Steam yet,…
Please help me when i built Advanced face :( ( it had fault // Error: file: C:/AdvancedSkeleton/AdvancedSkeleton5.mel line 23315: More than one object matches name: SmileBulgeConstrainedOffsetCheek_R_R . I make sure NOTHING has the same name , not even in groups. And I also run through the Advanced skeleton symmetry…
Greetings! This is my entry for Gameartisans' 2014 BlizzardFest Challenge. It's pretty much my first serious attempt at creating a character as I usually work on environments for Beenox (Activision). I must admit I spent most of my vacation time doing this, it was a lot of fun and definitely worth the effort! :D…