Its the Rigging thread Jeremy Ernst -- Gears of War Rigging Reel https://vimeo.com/32220149 Snappers Realtime Facial Rig https://www.youtube.com/watch?v=8qeOFibRmoo BIPEDAL RIGGING COURSE https://www.3dmotive.com/f1070 Fuse Character Creator https://www.mixamo.com/fuse Voodoo Magic, more for VFX but still worth a watch…
Building an advanced character rig for a training video and need to have a character rig tested and feedback assessment. Please provide me with a link to your demo reel and I'll select a few people to send the rig to. You will need to sign an NDA if selected. Rig is for Maya 2017, so you'll need the latest version for…
Building an advanced character rig for a training video and need to have a character rig tested and feedback assessment. Please provide me with a link to your demo reel and I'll select a few people to send the rig to. You will need to sign an NDA if selected. Rig is for Maya 2017, so you'll need the latest version for…
CAT Rigs have by default the walk animation when you go to Animation Mode Toggle, how can i change it? I tried loading a BIP file in the Clip Manager but that creates a new CAT Rig instead of adding the animation to my existing CAT Rig.
Are you exporting to FBX format? Might help to make a control rig, a simple fk rig that's driven by the Mixamo and custom rig, which the mesh is then bound to. This way the exporter only sees the simple rig.
henlo , when it comes to rigging what do you guys suggest? maya or 3ds max ? and also when it comes to mecahnical rigging vs organic, is there any difference
I need characters rigging for Unreal Engine 4 there are 6 Bipedal Characters in .FBX format. These will need rigging with the Human skeleton If you are interested please send me your details and rate
Is there any common sense when rigging for unreal is the subject or "do what works best for you" is the way to go ? Do people still use Unreal Maya rigging Tools (ART) ?
https://www.youtube.com/watch?v=yuFcE4HgVI4 Created my first facial rig. Rig was comprised of joints and blend shapes. Please post any critique you may have
Hey Guys, I've decompiled some Dota 2 models and rigged for anyone that wants to use it, I've used Danilo "Nilouco" Pinheiro's dpAutoRigSystem. So this rig is comprised of 3 different models that you can change freely using maya Layers. All 3 meshes utilizes the same basic rig, so any pose you do with a character instantly…