Took my high res model that i'm going to bake down into keyshot for some giggles, I feel like keyshot is cheating, get such cool results with like no time at all! Makes me wanna go back and remodel specifically for keyshot
Hello, i've been working on a personal project of mine and was wondering how to create a clay render like this one : https://www.artstation.com/artwork/8Aly6 , which was made in ToolBag. I'm hesitating on which rendering software i should use between Marmoset, Arnold or KeyShot to present my character. Marmoset : I'm more…
Hey thanks again everyone for the help. I ended up modeling the watch in max very minimal zbrush, rendered in keyshot. Keyshot labels came in handy. I made the labels beforehand in illustrator. The video http://www.mediafire.com/watch/445x07wiqco9dck/watchfinal.23.avi Iam still waiting to see if client approves animation.…
My new character in zbrush 4r7 whole character modeling was done in zbrush 4r7. and renderd in keyshot used some new features from 4r7 they were really nice gun and some other props was done with zmodeler nanomesh was used for scattering bullets and stones fibremesh was used in modeling hairs and grass. and finally…
Hello! I am creating hair with the hair modifier in 3ds Max. I wanted to export it into keyshot to render. In order to do this, I had to convert the hair into a mesh. I did this by clicking on the option under Tools. However, when I turn it into a mesh, all of the ends flatten. The color and gradient are also taken out.…
I think the Keyshot rendering program is faking UVs on the objects. When I dig in to its materials I have the option to texture it by UVs which ends up with pretty much the same result as Toolbag. The option that adds the texture is called Cube Map, I'm not sure if that means it's projecting a mapped cube onto the object…
Anyone here that has worked extensively with exporting cameras from Blender to other apps? I'm particularly interested in Keyshot and UE4. I was curious if it was possible to arrange a scene in Blender (meshes posed and a camera shot created) and be able to export it somewhere else to be able to render the exact same…
Awesome thanks Shrike! Did you have an example of how to do this? I'm at work so I can't really go digging for how to stuff atm and I'll take instant help always if I can. :) I've only ever used UDK for world building and shaders and haven't really messed with the post effect stuff. The turbine was rendered out real quick…