More work on Jiro for my Artstation challenge submission! His high-poly is almost done! https://www.artstation.com/contests/feudal-japan/challenges/53/submissions/37602 Here is a breakdown on how I used Zbrush's Surface >Noise tools to create the clothing textures. To use custom alphas for texture generation you can check…
I've wanted to do a complex scene for a long time and I found this online which I think will work well. How would you guys go about establishing proportions, scale, and the terrain? I have Zbrush, Blender, and Substance to work with. I have done individual buildings before but nothing like this. The polygon count and…
Hello! I completed this character last month for Artstation's Feudal Japan challenge. I'm pretty satisfied with the result but as always there is room for improvement! I didn't get much response in my contest submissions, so I thought I would show off the final model here and see if I could get some comments and critiques…
Hey all starting a new post on this as a continuation of my last one located here: https://polycount.com/discussion/205682/need-some-help-with-modularity-layout-and-scale#latestDidn't want to muddy up the Technical Talk forum with critique and what not, all aspects still very open to critique. Layout, kit, lighting the…
Doing the ArtStation Challenge. Here's the concept I'm working off of (Ivan Ilko); Here's the basics of what I've got so far. I've sculpted the rocks and stairs, and am working on the temple, which is actually far more complicated than you'd initially think by looking at the concept. After perusing Bing images (yes, I…
I completed this model a while back and decided to put it up for people to play around with :smile: . This model is free to use non commercially, designed by Servane Altermatt. All I ask is that you credit me and the designer where possible. If you want to share your animations here please feel free!…
Hey there, I'd like to share my progress on my first big prop I've made in hand-painted style. All the textures are painted by hand in PS. Modeled in Blender. This prop was designed by concept artist Mikita Kavalienka (https://www.artstation.com/artwork/nQQQ9X). I'm working now on roof tiles texture, then I'll start…
(Sorry, this blog will be rather image-heavy) Here's the type of building I want to create: I've already started by creating some textures in Substance Designer 5, focusing on the weathered wood, gritty stucco and grimy windows. All of these assets are procedural so I can decrease the weathering of the wood and other grime…
Hello! I have created a Feudal Japan scene during 2020 lockdown. Being very heavily inspired by that Feudal Japan challenge, I wanted to create a showroom. After 3 years, I have decided to come back to this project and give it a up to date optimization with the latest technologies in Unreal Engine (Lumen, Nanite etc) and…
I have this idea in my head I've been working on for 2 weeks now a turn based strategy game set in feudal japan sort of fantasy world. I would like to take the idea further to game design document or game prototype state. Looking for concept artist, 3d character/environmental artist. to help give the game idea breath and…