Is there any reason why the default generators are not all 16 bit? I keep running into issues when using them that they become really noisy, and I can't help but think that it would help if they weren't 8 bit. Is it possible that I could go in and update them manually somehow to be 16 bit instead by finding the 8 bit nodes…
Hey there, When I activate my hotkey for loop slice, the mode defaults to "free" and instead I would like it to be "symmetry". I have to manually set it to symmetry each time. Can I change this so it always runs in symmetry mode? Thanks!
I'm not a big fan of interactive modelings and prefer to be very precise with my measurements. Hence, I almost always use keyboard entry when creating a primitive. Is there a way to make this the default, or if nothing else hide/lock the Parameters Rollup so it isn't always in the way?
Is anybody know how to setup 3dsmax objects default material and colors settings?? well for Objects Color we can do it by disable assign random color on command panel. But how about the materials? ie Difuse color, specular, and bump amount? especially bump amount, i don't get it why it's always on 30 :/
Hey guys, I'm working on an environment in UDK, and I haven't touched it in a few months..so I was to find that the default player character is gone when I play my level. I was kinda dependent on using the behindview camera to set up scale and whatnot. I searched for quite a while on the internetz but it seems like the…
Ive recently bought myself a HP Touchpad wireless keyboard as its perfectly suited to be sat on top of my cintiq when I need to type. Unfortunately I did not realize it has no 'Alt' button, just an 'Alt Gr' to the right of the Space bar. Is there anyway to remap Marmosets 'Alt' function as a default for moving and panning…
Hello fellow Polycounters! So this strikes me as a very simple question I somehow complicated beyond belief. All I wanted was to add in the old noIcon.pic from Softimage as an optional Hypershade 2D Texture list. I recently made the transition over (after around ten yrs of Softimage) and I just wanted easy access to my old…
Hello (hope this is in the right area...), I'm making my first 3D design for Dota 2 that I started on yesterday, a staff for Kotl, but I'm currently having issues with importing it properly. I downloaded the base model off of the Valve website and tried both the .fbx and maya files with both my custom model and the default…
Problems with my viewport lighting, its default lighting and I don't know why its happening. http://24.media.tumblr.com/15b18123757f332adecc4a8e463b7f66/tumblr_mw5movuVZI1susxf5o1_400.png Couldn't post image as an image for some reason. But I am trying to do some hand painted textures and trying to see what it looks like…
Can anyone tell me default location of their FBX plugin? I have tried to find mine so i can update my FBX for importing into unity or UDK because it is outdated and none of my models work.