Sup guys, new project I'm working at the moment and would love some constructive feedback. I plan on doing the body as a personal project but the bust is for my portfolio/current class so be as critical as possible. :) I haven't touched the ears or neck yet, just working on the facial features at the moment. Reference…
So here is a project I'm working on. Hoping to be my first fully textured asset. right now it is just a bust but it may turn into more than that. As it stands it is 7.5k for the low poly(Though the one render has a single subdivision) UV Density UV Map (The big blank space is reserved for the eye. Teeth will also be added…
Greetings, I have been on a mission to learn Zbrush and become more comfortable using it and decided to sculpt a male bust. I wasn't trying to make it look like anyone in particular just focusing mainly on a result that is anatomically correct. I want to make sure my proportions are correct before making the decision on…
Hey guys One of the things i struggle most with while sculpting is proportion. I get way too keen, get tunnel vision for the particular area i'm working and lose track of the overall model. This doesn't impact the final product too much, but its the sculpting equivalent of the scenic route and my workflow is slow as a…
Hi! This is the project I'm currently working on, a bust of Graves from League of Legends, with the idea of making a Hand painted model out of it. For now it's just a blockout in Zbrush, and most things might change. Any kind of feedback is appreciated :3
Hey! :smile: Since i'm trying to be more active in this comunity, i'm sharing what i'm working on right now. This is the character One Hundred Eyes, from the Netflix series Marco Polo, played by the actor Tom Wu. I've been trying to make my first likeness without images on top, only by observation with refs by the side and…
First time posting anything here - I've only started seriously learning art in the last few months, and this is my second attempt at a character bust. Sculpted & rendered in Blender, no retopo or tertiary details - I'm trying to focus on getting my primary/secondary forms to a decent level first. Anatomy is definitely my…
I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
It's two different approaches. You could sculpt on the smoothed version of a subdivision modeling mesh, but that's then locked at the highest subdivision you ended up using, and, like you noticed, that's quite high indeed in order to be able to sculpt freely and not run into problems (although you should still work from…
Hi, I'm new to 3D (I don't even know what is a diffuse map) and I tried to do a bust in Zbrush since I suck at polygonal modeling. What do you think ? I spent approximately 1 day on it. Here is the next thing I'm working on, I wanted to animate it but I think that I'll just go step by step, a little further every time I…