Hey, is there a way to assign "quick planar map" to a shortcut in 3ds max 2010? I looked around and I don't see it as an option to assign a shortcut to.
Hey guys. I'm having trouble whenever I assign a certain shader to one of my objects, I get the error "Error while parsing arguments". It only happens when I assign this shader to this certain object...but It it just baffling me what is wrong with it. Anyone happen to know how I can get Maya to assign the shader to the…
Hello everyone, I have a lot of islands and a smoothing group needs to be assigned to each one. From what I understand, the normal modo workflow would be to select each island/group of polygons, then assign and name the group. Is there a faster, less painful way of doing this? I'm using MODO INDIE so I won't have access to…
Meshes that have multiple Material ID's and multiple assigned materials in UDK have problems when the model is 're-imported'. I use FBX files (with multiple meshes in one file) And when I import the (updated) models again (in the same group and package in UDK, this will overwrite and effectively update the models), the…
Hello people. I was working on a substance project for a long and I wanted to do the finishing touches today for the final renders. the save file has always been blank (A file that doesn't have an assigned program to run it if you click on the file to open it ) I always opened the project IN substance painter. But today I…
Hey guys, I've been assigning colors to material IDs to bake out masks. But every time I bring up the baking window my color assignments are gone, while the other parameters are saved just fine. How could I retain the assignments between bakes?
Do you mean you want to know the courses or the actual work assignments? I actually still have some of my old assignments saved but I'm going to be honest: anything you find in a school course can be found online. Especially as some assignments can be incredibly vague or generic. For example, my first week assignment, we…
I have a really basic question. What do you do about unnasigned object variables? I mean like a variable that will only be assigned at run time. But it seems the in C# it has to be assigned before, so do you create an empty object or just assign it to a random object.
Heres a render dump from the last week. All the characters were from goofing around waiting for assignments to unlock. The environment scene was last weeks assignment.