Hi, we're looking for a 3D Character Artist for a 2 month full time paid freelance gig. Remote work is fine, we need someone immediately. Zenith is a VR MMORPG inspired by our favorite animes an JRPGs. You can see more about the job posting here. https://www.artstation.com/jobs/D9gQ
alrighty. i changed my mind. i was working on the skirt and i was dragging the skirt down for more area to work with, and then i realized; oh damn. it looks pretty sick if i'd do a full body (so yeah you planted a seed when you suggested extending past the bust @Fabi_G !) or at least the illusion of a full body, since most…
Hello everyone. I modelled some feather with planes and put on materials like that. My goal is arrange them like that ( below ) and i want to animate them like some wing movement also i want them flicker a bit with wind. But i dont know how to achieve that. I have some base mesh like this. If i put particle system and tell…
(Down-res'd images) I decided to do a diorama around a movie studio because I haven't seen it done before. (as far as I know) The premise of the environment is basically, you have the studio-guys doing a photoshoot for a movie. Takes place around the 60s, just a decade after the Korean War. The Hollywood big-wigs decided…
Hey, polycount. It's my first time posting something substantial on Pimping & Previews because I always was kinda afraid of putting my art out there. But lately I'm thinking that there's no way I can do this by myself without the help of this great community. So yeah, here I am standing before you to strike me down and…
Hello polycount! I've never shared work here before, but I'm trying to reach out and find more folks to talk with about this kind of stuff. Here's a WIP of a small project I'm working on, which I started because of a JHill video lol. Character is based off of a drawing done by Pavel Hristov. Hoping to have this done soon,…
Hey guys, I've been working on recreating one of the Fujitas from Disney animation's Big hero 6 and would love your feedback on how to push the character more. From the book "Art of Big Hero 6" these characters would be thought of as a high school girl gang that would chew on razor blades and like snakes or koi fish.…
Even without editing the UVs you could push the texture quality a lot further I think. You could downscale the texture to 512 with nearest neighbor (sometimes called Point filtering), then add some more highlights and details. The materials you have right now could be a lot sharper and more representative. It's worth it to…