Hello fellow polycounters!Not much freelance work these days, so, in the ever virtuous quest to improve my skills, this week I decided to start a new and challenging environment, and share with you all the (painful) process. I tried to put myself in the most unconfortable place I could to try and get the most out of it.I…
Hey guys I'm following along with this tutorial but at the point where he selects the "roaddata" variable type I cant find a similar type in my own UE4 scene (Using 4.17) Has this node's name changed or have I missed a basic step?
**NO AGENCIES OR OUTSOURCE STUDIOS** Hello, We are looking for a remote working Environment / Prop Artist who has good knowledge of UE4. You will create Props and environment pieces to help build a believable/realistic environment for an unannounced project. Important: UE4 experience is mandatory! Responsibilities * Model…
Texture paint only supports static mesh actors afaik. And in UE3/UDK (they might have fixed it in UE4) it wouldn't work if the mesh had no collision, because it relies on traces to do the painting so you'll need to make sure the mesh has collision. Also in UE3 it wouldn't support painting textures on LOD's of the model.…
That logic holds up because Source was a rival to Unreal Engine 2 (not UE3). Unreal 3 is not an incremental upgrade to it's predecessor. When you step back and take a look at some of the last UE2 games, discounting Bioshock which is a special case, they're barely comparable in terms of visual fidelity to first few UE3…
I'm currently blocking out a level inside UE4 and i went to test a potential design for a wall decal. The Decal is set to deferred decal and is using the same colour orange as whats on the wall but its really faint/watered down looking. When i move the decal outside the level and place it on the wall the colour is…
This was a personal project I was working on while I had some free cycles at work while also trying to get more familiar with UE4 in preparation to do work in 5 in the future. Based off the concept by Lei Min: https://www.artstation.com/artwork/Vg8vKN I sculpted the the skull cave and pillar ruins in Zbrush and used Quixel…
From the little i know about when do you use 3ds max to make VFX for games is: you render out a particle simulation, then you use after effects to make the sprites out of the render and then you export them into UE4 to start making your effects. Some of them will only need to use UE, others just Photoshop+UE4.
I posted an environment made in UE4 using quixel in the previews thread. UE4 relies on color, roughness, normal and ao map for most items. Metalness textures you make in DDO do not render well in UE4, because UE4 uses metalness texture as a mask. For example say you have a painted scratched metal, the scratches are showing…
Hi All, I want to create a static mesh in Blender for my environment in UE4 with real metrics applied. What I mean is I want a piece of modular wall to be 2m long in game. I found information that 1UU = 1cm and this works correctly. I mean when I export as FBX a piece of wall with length 200 cm it has 200UU in UE4 although…