Hey everyone! I've finished this recent study in Substance Designer. It took me 4 days to figure everything out. :smiley: https://www.artstation.com/artwork/9eRWBW I wanted to create the stone floor I took in picture when I last visited Montpellier. It has several tile shapes and they all had different materials. It was a…
Hi all! My pack was released, if you have any questions, just post it here, I'll do my best with the support. https://www.unrealengine.com/marketplace/weathered-rocks-and-stones
Just practicing with creating stone. Curious if this is working or not. I use dynamic trim to create edges, then detail them using clay buildup and malletfast. Once the edges look ok I use orb cracks along with the clay/mallet brushes along with flatten. I've yet to add general 'noise'.
Hello all, I made a hand-painted stone/rock texture in Photoshop and I was wandering if I could please get some feedback on it and how I can improve. It's pretty basic but any advice would be great. Many thanks!!
Hi, Working on a stylized stone golem, for the purpose of being an enemy in game. Not looking to copy exact Refs, but to create something unique and fun to look at. Modeling, posture and silhouette advises are more than welcome :) references-
Study of sculpting a stone wall. First piece done and copied it multiple times to check the look and similarity of sculpt on all sides. Tell me what changes should be made and how to improve on current sculpt :)
I made this to practice my tileable sculpting, going for a very stylized PBR approach, with texturing in Substance painter. Would love some feedback on it, I was thinking the stone might need a bit more colour variation but I'm not too sure. Cheers in advance!
Hi everyone, My name is Vladimir and for the past year I've been working solo on 7 Bones and 7 Stones - The Ritual, an asymmetrical multiplayer game. It all started with me being a big Dead by Daylight fan, a game in which one killer is trying to catch and kill 4 survivors while they are trying to escape the map by turning…