Just practicing with creating stone. Curious if this is working or not. I use dynamic trim to create edges, then detail them using clay buildup and malletfast. Once the edges look ok I use orb cracks along with the clay/mallet brushes along with flatten.
I've yet to add general 'noise'.
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edit : Clicking on 'noise' in my surface tool crashes causes zbrush to crash every time. Have tried initialize among other things, got it to work once but then scrapped it as I wanted to do it on a layer. Tried everything, crashed about 30 times on me. So I guess that's not an option. (ZBr6). 8 mil polys on high, 133k on low. Both crash.
Also thinking of making the set look less perfectly flat? Like it's actually been trodden on slightly.
As for how I did the cracks. There is a bit of personal technique going on, involves orb brush and malletfast. I draw lines and then go in with extra strokes where I think the crack would open up. Then use malletfast to 'bite' into the rest of the stone.
I think, if you have it on a layer/morph, that you could benefit from removing some of the damage again, actually. IMO you got a little carried away, but I guess it can be beneficial if you are tilling it a ton.
Another thing you can consider, is giving the slabs a slight rotation, so they dont all look directly at the cam, when you are doing the bake - if that makes sense.
I do have morph so can try knocking back the details a bit. When you say I got carried away are you specifically talking about the sides? or the top surfaces? or both?
This was what I was trying to say
Yeah, even though it is tilable, you should be able to rotate it those 5 degree. I didnt mean big values. Just enough to break up the perfectly flat top surface I think you are doing great!
edit : btw I turned off the noise/dents as to only show you the cracks and get feedback on those.
What I mean is, if you saw the tiles from profile, they would be 100% totally flat. My suggestion was to rotate them sliiightly, so when you bake the normals, if you disable the layers for cracks and stuff, there would still be slight variations between the bricks.