Mishra teh pownz: woah you're online PR JeSS 0 2: i kno PR JeSS 0 2: i got a new comp. Mishra teh pownz: good, what kind? PR JeSS 0 2: dell PR JeSS 0 2: lol PR JeSS 0 2: who's brokenllamas? Mishra teh pownz: huh Mishra teh pownz: it's a non-functioning mountain animal from central america i think PR JeSS 0 2: rite Mishra…
Hello I have a couple of questions Question 1 - I am looking for Dota 2 animations, can you post some examples or is there already a thread? I was sure there was once a "Dota 2 Polycount animation competition"? Question 2 - The Dota 2 character rigs, is there a dump file anywhere with them all in, save me doing them one by…
Another update... Very closed to finishing all exterior modelling. I will not be modelling interior ar this stage. But If I have time at the end, I will do so... Anyways... Low Poly model is 34k tris High Poly model (2 sub divs. Will most likely do 3 or 4 when I export for baking) is 280k tris. Hopefully this is good…
Hi Polycount, I was wondering if any of you knew where I could find a matcap similar to the one that was used to display the Darksiders 2 sculpts? Thanks in advance :)
Hi polycount community, This time I am sharing 2 likeness still work in progress. I am testing myself on doing 2 at the same time to see if I got a better result and a more efficient balance. They are Ryan Reynolds and Ice Cube. I am doing 2 posts to make it more clear, Feedback is always welcome.
True my apologies, those are the only 2 i had in mind. hope you'll like PS: for 3 1\2 minutes i really thought i could get away with it, me posting 2 threads about 2 different program Sheeesh! Polycount felt like un-moderated