Hey Guys. Here's the highpoly of my entry for the Riot games Contest on Polycount. For better resolution: http://i1383.photobucket.com/albums/ah286/rishabhmystic/Template_zpsa64e2d30.jpg Thanks :)
I read this quite a bit ago I don't know if it is what you are looking for but interesting nontheless. http://www.gamasutra.com/view/feature/4383/the_secrets_of_cloth_simulation_in_.php
Sure, and so was Mudbox - that was originally developed inhouse at Weta wasn't it? The line is not as distinct as you're making out - Mari was used exclusively for *all* texturing work on Star Wars 1313...
An evolution of the demoman in tf2. love a couple of the early concepts they had, but as pointed out they did not seperate him out fully within the game. http://www.teamfortress.com/post.php?id=1783
There was a write up that explained how they did the cloth sim in Alan Wake over at gamasutra, pretty good read. http://www.gamasutra.com/view/feature/4383/the_secrets_of_cloth_simulation_in_.php?print=1
http://rangerboard.com/gallery/displayimage.php?pid=1388&fullsize=1 how COOL is that? it's at a liscencing show in new york, promoting the live-action TF movie
Hey! I saw this one facebook earlier today! :P Check this out by the way: https://www.youtube.com/watch?v=564OYZanl3A&list=UUBobmJyzsJ6Ll7UbfhI4iwQ#t=1373 For seeweeds!