kaoticvisions: I'll post the wire as soon as the lowpoly is done and normalmapped, now its pretty much just a solid color of wireframe =) the_synj: Good point, I changed the forehead, i'll post it in the next update. Atm I'm working on the lowpoly and transferring maps, haven't done it on a large scale before so if anyone…
Hi, this is my software built to ease texture generation process ... Here are few samples and its functional utility for artists... Steam: https://store.steampowered.com/app/1140360/TextureWorks/ I Hope this software would be helpful for artist. If you have any feedback, queries & feature request kindly communicate with me…
Hi there, The first image represents a fully unwrapped model without overlapped UV. As you can see, no seam when I transfered the Normal map The second and the third are showing you how I proceed to optimize the asset (basically, half the model has been cut to mirror everything). But I'm not sure I'm using the right method…
hey all, I've just transfered from mudbox to Zbrush and have run into an error. I gave a look at the tool pallete tab and tried to type a name (didn't notice the rename button right away) and my mesh suddenly darkened. I hit some keys around "s" and "c". What does this do to the mesh ? Because I can still sculpt normally…
hi , i was wondering if there is a way to setup the baker dialog for clean installs of substance designer. Theres a few settings we use that need to be used by different artists and i`d like those to be there whenever someone links in a new obj file. I know these settings are stored within objs but i also noticed your last…
Hey guys, new to this site, don't know why my original post hasn't gone through yet it's been almost 3 days. I'm working on this skeleton statue fountain thats going to go into UDK, I originally planned to hand-paint it but I might use some photosourcing as well. I know the anatomy isn't 100%. I'm trying to make it look…
I know a bunch of ways however none of them feel efficient enough for me. Currently I assign materials to faces and transfer maps from Maya, however this just gives me colors to pick with 'select colors', I'd rather have my layers all there. 3D Coat is also OK for it using per poly painting and it has layers and can export…
Every time I try to make a normal map for this texture I get banding that only appears in the green channel. I am just trying to transfer the tiling normal to a flat plane. I'm still fairly new to Zbrush, so I'm assuming that I'm just forgetting something. In the pic, you can see the horizontal bands going across the map.…
Hello ! Im glad to participate in such a great contest ! I will use this rig : Downloaded from here : https://www.turbosquid.com/FullPreview/Index.cfm/ID/1058966?referral=kielfiggins Want him to be rough and brutal as he looks (also kinda stupid). So i will try to transfer his wild and savage personality combined with a…
Hi guys, I worked out a little tutorial on how to script a very useful tool in Maya with Python that can transfer/copy skincluster and skinweights from one model to another. Watch and download the script from here: http://blaabjergb.com/scripting/ It's very useful in production for when the assets get updated, or if there…