Here's a quick look at what's being shown off in other 3D communities... * Olivier Couston & Christophe Desse's Mini Iron Man * Alex Huguet's Beast Dude * Juan Elias' Batman Redesign Full info and links after the jump! Now, some of you might have seen these before since they've been up and about for a day or two, but for…
CAUTION - contains quite a few images! Hi Polycount! I recently did a 6 week placement (5 weeks paid and because I loved it that much I stayed on as a free intern but due to various reasons, I couldn't continue for longer than a week) at a small company called Border Black Ltd who are located on the Teesside University…
Hi PC, I have a question concerning modular environment workflow. I have been working on this scene and I have attached 2 images where the first shows the complete scene and the second one shows what repeated geometry I have removed and planned to use as modular pieces (to also maximize texture density on the UVs) to…
I have 4 points and their respective positions, i want to be able to calculate each potential combination of swaps i can make with those points. so the first part would be something like thisvertexamount = 4 swaparr = #()for i=1 to vertexamount do( for i2=1 to vertexamount do ( if finditem swaparr [i,i2] == 0 and finditem…
I have mentioned in the monitor thread that I have a pretty awesome photo monitor that displays beautiful color and dynamic range. The other day I noticed a thin red vertical line running down one side. I suspect all the cat fur and dander got into the monitor and futzed it up (we have a lot in our flat). HP has a really…
Hey everybody, iam back with another question, Iam currently working with micro bevels and Face Weighted normals, which works amazingly well and fast. Problem is: 1. Is there a way in modo to autorescale my UV Islands so they are the correct proportion to each other? I unwrapped and stitched my UVs up so i have all the…
I need a 3D character artist to model and texture 10-12 characters. I do not need them rigged or animated at this stage, but this should be considered when modelling - particularly the face where at least the mouth will be animated. I have concept art for all of the models. The style must be non-realistic, cartoon/comic…
I have started a new Substance designer learning series called Substance Masters. This series will focus on learning from a mix of skilled substance designer artists, to get a varied library of materials to learn from. Download and more previews - https://www.artstation.com/artwork/wVBQZ Volume 1 contains 3 different…
Hi all! I've been modelling for a couple of years now but I'm not too hot with the technical side of 3ds max, I just model cute low poly stuff and cross my fingers that I'm doing it right haha. I have a quick question. A character that I have modeled has a fur collar which has a lot of 'hair' cards (in this case fur cards)…
Hello, The team at LunaSouls are looking for 2 talented 3D modelers knowledgable in a AAA art pipeline to create props and environmental assets for Lunacy: Saint Rhodes. One position is full time and the other is for an estimated period of 2 months. The game style is photorealistic in nature and any applicant should be…