Something that many art teachers will do as an exercise is to draw the same thing over and over again in different styles. This could be a really good example for a portfolio - pick a simple prop, like a crate, and do it in various art styles.
of course the country matters, say you live in north korea (technically second world), your options are way different than living in india. just an example, but there are implications based on where you are located and here might be people coming from your country with first hand experience.
Toolbag 3 ships with some example materials. You can find them in the Material Editor by clicking on the checkered sphere. Toolbag 3 does not include the new asset library, you'll need to upgrade to Toolbag 4 to receive access to this.
An example of posting progress in Replies. https://polycount.com/discussion/91066/pirate-castle-udk/p1 This also happens to use trim textures, and the author shares lots of details about how things were made, could be helpful to you.
Your example would be fine. A modern computer is able to handle this with ease. You shouldn't notice a difference. Adding many extra samplers would start to show. There is also shared samplers in Unreal so they should really count as one.
Hello. I tried to add some buttons to quick access toolbar and can't edit image of some buttons. But, for example, if command has image in actions table image automatically appears in quick toolbar. How can i edit commands without image?
Hello to everybody. I'm adjusting my toolbars in 3ds max and i want to use icons in toolbars from search panel. For example im attaching screenshot of this icons. So does anyone know where i can find it?
so ive realized the unfortunate situation that maya does not have a W channel.. so how do i specify height or depth in my uvs? example. i have 2 overlapping objects.. how do tell maya which to render first when baking a normal map?
hello. anyone ever had this problem w/photoshop CS4? everyt now and then....my pressure options don't work w/the tablet. works just fine in painter. here's an example: notice the two strokes that just all of the sudden act like no pressure settings are turned on:
Here are some pics of the props for a fantasy theme, All work was done with Blender, GIMP and MYpaint in Linux. in the game engine: and Also I have learned to shorting my time on modeling at least twofold and how to utilize better in a 256x256 uv map, here is an example : it is not detailed but it is wip...