Hello, Our studio, Digital Possum is looking for a graphic artist who has flare and style in their art. This is a contract position. The game is match 3 and inspired by Triple Town, Pixel Defenders and SimCity. The ideal candidate must be: - be passionate about making great looking art - fun to work with (REQUIRED). We are…
I guess it's yet another one of those noob normal map threads, but I've read through most of them and can't seem to get mine solved. So excuse me if the cause will turn out to be too trivial. This is what I see in the UE4 viewport, you can also tell the light direction from the directional light actor: : This is the…
Every modern render has interactive view but once you do something really complex of gazillion of instances like rocks covered with actual 3d moss tiny sprouts or grass or a mountain landscape with trees, somthingr scattering and transmitting light through all the interactive renderers I tried turn into ugly mess of pixels…
Hey guys, I really need some help with this. So basically I'm trying to get this working properly into someone elses game engine. These are the texture maps I have: Diffuse Spec Normal Camodiffuse-which is the grassy sh*t Camoalpha So I'm really unsure of this but when I export the model obviously the engine would have to…
We’re looking for a full-time Senior Artist to work on our upcoming multiplayer FPS called Due Process. It’s a tactical shooter that heavily focuses on teamwork and coordination. Teams are spawned on procedurally generated levels and are then given time to draw out a plan of attack or defense using SWAT inspired equipment…
Hello Polycounters, So I've been opening a multiple of projects recently... one being my Sci-fi PBR Grenade which you can find here. http://polycount.com/discussion/162607/sci-fi-grenade-pbr-by-desmond-man-concept-by-juan-novelletto#latest which is still currently in development... I'm actually doing these both as side…
Hello Polycounters, So I've been opening a multiple of projects recently... one being my Sci-fi PBR Grenade which you can find here. http://polycount.com/discussion/162607/sci-fi-grenade-pbr-by-desmond-man-concept-by-juan-novelletto#latest which is still currently in development... I'm actually doing these both as side…
Hello Polycounters, So I've been opening a multiple of projects recently... one being my Sci-fi PBR Grenade which you can find here. http://polycount.com/discussion/162607/sci-fi-grenade-pbr-by-desmond-man-concept-by-juan-novelletto#latest which is still currently in development... I'm actually doing these both as side…
Lately I have been getting alot of eye strain and visual snow from my screens. Even if I take long breaks or sleep, after just 1 hour of use they are bloodshot again. And thats with using gunnar glasses / flux. So I was thinking about getting into traditional sculpting away from the computer as a way to take breaks but…
An opportunities have come up so that i can be more than just an artist. I have been offered a technical writting position and I am thinking it's going to help me [edit]segue[edit] into my goals within my game artist career. The other opportunity is a project manager position I think I'm ready for, but my problem is…