So, this is my first attempt at a potentially game ready prop. At this point I'm not really sure what to look for or improve here. I know the textures could be higher res and handled a little better, but I thought this turned out ok. What can I look out for when improving my modeling and texturing skills? Thanks everyone.
I was a bit bored of texturing, so here's a sci-fi prop I did in the last three evenings when taking breaks from texturing. Don't ask me exactly what it's function is. I'm sure its some kind of... lamp/computer/pillar/backscratcher etc. Probably good for something on a starship ^^ The lowpoly will be hell, but that was…
Hi. I have a question. Now that next-gen is fully on, what's the acceptable polycount for props. I'm making an old oil barrel with lots of small detail and sharp edges. Going anything under 1k polys seems unreasonable as i get bake errors. Whats your take on this?
Hi, My name is Harrison Walsh, I am a 3D artist specializing in Environments and Props and am looking for freelance work. You can view my portfolio site at http://www.harrisonwalsh.com You can contact me at Hwalsh@harrisonwalsh.com I look forward to hearing from you. Harrison
Greetings, My name is David Makai and I'm looking for work as a 3D Artist specializing in high/low poly assets, props, and weapons. I'm available for remote work or in-house work in Toronto, ON. Check out my portfolio and contact info HERE Thanks! David dm2910@gmail.com davidmakai.weebly.com
[FONT="]We'd like to hear from the industry's most talented prop artists. You will be designing, building and texturing the props that fill the worlds we build, have the technical knowledge to achieve great looking results and the skill to get the most from next-gen consoles. Advanced skills in one or more of the…
My name is Alex and I am currently available for any freelance or onsite paid work. My area of work is Environment and Prop art both hardsurface and organic. My portfolio is here http://alexwellsartist.weebly.com/ please feel free to contact me at alexwellsartist@gmail.com
The studio I work for is looking for 3D Generalists to help model/texture props for a web AR project. Looking to start next week and would last for a few weeks into possibly middle-November. Please send your availability, rate, and a link to some examples of your work. Thanks!
Hello Polycounters! I want to add some more fantasy stuff to my portfolio. So I looked up some fantasy concept art, and couldn't resist blizzards artwork >< I'll add more props and perhaps build a scene out of it all. Next update; Texture! Random house: Blizzard concept. Any feedback on this and future fantasy stuff is…
Hello! My name is Agnes and I'm a Concept Artist specializing in Characters and Prop Design. My portfolio is viewable at : ayiizuka.artstation.com You can also reach me at agnes.iizuka@gmail.com I look forward to working with you! Thank you.