Hello Polycounters!
I want to add some more fantasy stuff to my portfolio. So I looked up some fantasy concept art, and couldn't resist blizzards artwork >< I'll add more props and perhaps build a scene out of it all. Next update; Texture!
Random house:
Blizzard concept.
Any feedback on this and future fantasy stuff is really appreciated.
Thanks in advance!
Replies
The red lines indicate proportion and the blue is missing features
I did a quick overlay of your pic with the concept art to trace out a few points.
(1) Emphasize the vertical - The peak of your building seems much shorter than what is illustrated. I would definitely make that rooftop a little taller to add more visual interest.
(2) Be wary of your silhouette - The concept art has really playful and exaggerated silhouette, especially with the way the rooftop curves. Yours is pretty tame by comparison. Nailing an interesting silhouette is key to making an interesting model!
(3) Chimney stuff - I might considering adding that thing on the chimney. It's interesting and adds visual movement to the buildings exterior.
Otherwise, I think you're off to a great start! I can't wait to see it finished!
also that piece in the concept thats above the door below the third floor upper peace I think is a window not an object hanging down
Right now I'm making the texture before I'm starting the unwrapping. Different tiles for the roofs, windows, rock/metal and wood. Update soon
I think you should also spend a bit more time with the lowpoly and really try to nail it before you move on to applying textures. Right now the proportions aren't lining up with the concept.
I'd recommend trying to find this asset, or one like it, in Warcraft or Warhammer and see how it might have been interpreted before.
My only other crit would be the middle roof piece is a bit messy and looks like the window and rooftop are a single mesh.
Otherwise, pretty good start, have fun with this one!
Here's some texturing progress. I decided not to go with the color palette Blizzard used for the Worgen houses (purple....). Will see how it turns out
Any advice on the painting is also very much appreciated.
willy-wilson : Thanks for the ref on the panels, will get them more into shape!
Might want to tone down the colors on the roof texture though. It looks a bit too saturated for my tastes, but that's just me.
These sorts of assets are never meant to be rendered, so why bother? It washes textures out and emphasizes blocky nature of geometry.
Tried to get most of the feedback in there, here it is;
Gonna repaint the wood texture, guess it still looks a bit weird, and I'm still working on the lamp.
Gonna start thinking about the rest of the scene as well now that I got my main piece looking somewhat the way I want it to.
Cheers!
You've seemed to ignore key critiques, especially the one above which makes or breaks the attempts to re-create this style.
Having said that since you probably will not be redoing work, and fixing what is being mentioned in this thread & which is a part of working for the industry which is reworking everything (maybe even scrapping and starting from scratch.)
To add to the above besides what most have said previously, pillars and stairs should appear fatter in width/height, over all this concept feels compact and stylized as most have also said.
Just want to say you asked for comments and helpful suggestions but ignore the most important ones, I feel that you kind of ignored their suggestions and didn't even attempt to take them into consideration.(based by your updates)
This is not an attack on you, I am actually trying to help but in a more strict way I guess & I know It's frustrating to get back to almost the start but if you can't do It here with personal projects how can you when you get a position?
Other than that I like your texturing progress thus far their are still points besides what's been mentioned that you don't have that is in the concept, you've changed the roofing entrance details, top roofing part with little window (shown in image 'X') doesn't have the covering panels above the window, bunch of stuff.
But if this is what you wanted and not an actual replication of the concept then by all means ignore me and do what you wish.
Best of luck can't wait to see the rest!
Hope this very rough image helps you...
It's true that at first (for myself anyway) I wanted to base the model loosely on the concept. But now that I'm getting this sort of precise feedback I wanted to push it more towards the concept, which seemed like a good opportunity.
I'm used to redoing work so that's no issue, changing the proportions won't be a problem considering how I've handled texturing thus far. I'm finding it pretty hard to nail this model based on the concept atm, but that's no reason to stop now.
I'm not really ignoring the feedback, I'm just not all that experienced with precise concept -> model workflow. So go apeshit, I can handle the crits Thanks for the paintover on the proportions and texture, I'll move some stuff around.
Adding another material for the support pieces was a nice idea $!nz thanks. David-J ; I also modeled in some more detail for the base-/rock.
More feedback is always welcome, I'm gonna work on a bit of a scene for this piece.
I think your base rocks at the moment are too large/extruding, they're really pulling focus from the rest of the house protruding as far out from the walls as they do. I didn't even hardly notice the base stone in the concept and because they weren't so large it helped lead into the flow and motion motion of the building's shapes from the ground going up a bit better. I'd perhaps try and go that way a bit more?
Sorry I can only critique from a design standpoint, I understand what people are talking about seeing them talk about 3D work but I'm not about to try and get too technical myself.
That being said, I also want to say I've enjoyed the nice attitude you've kept up through this project. It's nice seeing people take in critique without getting fussy, really striving to make something better. :thumbup: Keep it up.
Still working on painting a repeatable grass/rock and sand texture. Might also add a well and a mini-bridge Any more idea's / feedback (about the model or the presentation) is appreciated!
PS. the weird light errors are a lack of UV's.
cheers!
Drew in a well but it was too distracting from the mainpiece..seeing it here the green might be a bit too..green
1: Top left, the mesh of the tiles and the mesh of the wooden beam are one piece. it would have used a few more triangles but it would look a lot better. (For some reason this was the first thing to attract my eye )
2: The sides of the roof have little bites out of it to stay true to the concept and to make the silhouette more interesting(?), however they feel a bit too random at the moment. Maybe if they were aligned with the tiles a bit better then would make more sense, but at the moment some gaps start and end in the middle of a tile in a way that seems really impossible, even for a fantasy game asset
Other than those 2 points it's looking good I think! I agree that the grass on your concept is a bit to green and distracting from the house.
Keep up the good work!
Oh, one more thing. For some reason the shadows created by UDK are bothering me, not sure why. At some places they just look a bit jagged and glitchy.
I added in some model changes; and I also changed the size of the turntable.
I liked the idea of a snow setting, I was already doubting and someone else suggested it as well, so I added it into the paintover. These two images are very quick paintovers for the concept (still with the old turntable size and old house model):
(Still some green visible)
(Heavier snow, almost no green visible)
I got a lot of texture painting to do, will probably use modelling for adding snow on the house and vertex paiting on the turntable. Thanks for the feedback, really motivating me to keep on working on this
Now on to adding snow on top of the house..More tomorrow
Adding rocks in there tomorrow, will see if I can get a turn table video working as well. Any feedback is appreciated.
Here is an example of shadow on snow, notice the soft and blueish shadow.
Looking good! Keep it up.
edit: changed the image to an url since it was sorta big.
agreed the roof tiles could use some snow painted on them
Sorry if this has been pointed out already.
Chimney needs some better modeling and textures as well. More detailed model and a proper texture for a chimney.