Hey! I'm Andrey Petrov. I'm a 3D environment/props artist looking for paid remote work.Feel free to contact me if you have any questions. This is my portfolio site: http://andrewpetrov.wixsite.com/portfolio Here are some screenshots from Unreal Engine.
Desc I am passionate and dedicated 3d artist with more than 5 years’ experience in authoring environments, props with technical knowledge for use in realtime engines. I am a self-motivated creative person with solid problem-solving skills and with an excellent grasp of the latest technologies/tools and I am always looking…
So, this is my first attempt at a potentially game ready prop. At this point I'm not really sure what to look for or improve here. I know the textures could be higher res and handled a little better, but I thought this turned out ok. What can I look out for when improving my modeling and texturing skills? Thanks everyone.
I was a bit bored of texturing, so here's a sci-fi prop I did in the last three evenings when taking breaks from texturing. Don't ask me exactly what it's function is. I'm sure its some kind of... lamp/computer/pillar/backscratcher etc. Probably good for something on a starship ^^ The lowpoly will be hell, but that was…
My name is Alex and I am currently available for any freelance or onsite paid work. My area of work is Environment and Prop art both hardsurface and organic. My portfolio is here http://alexwellsartist.weebly.com/ please feel free to contact me at alexwellsartist@gmail.com
Greetings, My name is David Makai and I'm looking for work as a 3D Artist specializing in high/low poly assets, props, and weapons. I'm available for remote work or in-house work in Toronto, ON. Check out my portfolio and contact info HERE Thanks! David dm2910@gmail.com davidmakai.weebly.com
Hi, My name is Harrison Walsh, I am a 3D artist specializing in Environments and Props and am looking for freelance work. You can view my portfolio site at http://www.harrisonwalsh.com You can contact me at Hwalsh@harrisonwalsh.com I look forward to hearing from you. Harrison
Hi. I have a question. Now that next-gen is fully on, what's the acceptable polycount for props. I'm making an old oil barrel with lots of small detail and sharp edges. Going anything under 1k polys seems unreasonable as i get bake errors. Whats your take on this?
[FONT="]We'd like to hear from the industry's most talented prop artists. You will be designing, building and texturing the props that fill the worlds we build, have the technical knowledge to achieve great looking results and the skill to get the most from next-gen consoles. Advanced skills in one or more of the…
The studio I work for is looking for 3D Generalists to help model/texture props for a web AR project. Looking to start next week and would last for a few weeks into possibly middle-November. Please send your availability, rate, and a link to some examples of your work. Thanks!