I keep seeing Ai 3D tools popping up but this one caught my attention, full PBR work flow, janky but definitely more refinded then the last time I looked. https://app.meshy.ai/workspace/text-to-3d https://www.youtube.com/watch?v=49jT2JutYXs
Hello counters, I read an article from Allegorithmic about PBR and real world lightning, but I am a bit confused and still don't understand. Are there good sources about how real world lightning works and interpolated into PBR? Especially I am interested in what the differ between all metal and non-metal materials, also…
Okay so I'm pretty new to modelling and I wanted to experiment with high to low baking and PBR material workflows. I'm passionate about Japanese culture so I thought a simple katana would be good practice. Here is what I have so far. This is the unfinished high poly in Marmoset without any texturing or unwrapping. Let me…
Hi for all! My name is Pavel Bogdanov, about 5 years ago I was a 3d artist, but changed a profession for a while. Now I’m reanimating my skills. Now studying PBR with Substance Painter. This model of a gas pump made in training purposes. Hipoly and lowpoly done with 3ds max. I would be glad to read any critics and…
Pack is live on Unity AssetStore - http://u3d.as/ig9 Contains 8 scanned seashells with 4k PBR textures :) ---- Hi, I'm working on photoscanned seashells pack for games, currently I have 3 of them, and will make around 10-15. They have around 5k tris with LOD stages and maximum of 4k PBR textures :) Let me know what you…