Pack is live on Unity AssetStore -
http://u3d.as/ig9
Contains 8 scanned seashells with 4k PBR textures
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Hi,
I'm working on photoscanned seashells pack for games, currently I have 3 of them, and will make around 10-15. They have around 5k tris with LOD stages and maximum of 4k PBR textures
Let me know what you think
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Replies
I never tried photogrammetry/photoscan, but the results are convincing. So you have 4 LOD stages, but the second stage still looks very good (as seen on your attached pic). When do you think you'll publish your pack?
Yes, second stages are quite nice, because they're still visible, but third and fourth are very tiny, so they don't need to be perfect
I'm not sure when I'll finish them, first I need to order studio lighting, because weather outside currently is terrible for photoscanning. They will be available on Unity AssetStore for 15$
Here is one source scan of new shell, I need to process it into game asset
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That's one of the tradeoffs of photogrammetry. It can be very difficult to remove the lighting inherent to the scanned scene/object, but Epic hinted that they would be releasing a toolkit to help with that.
@John Baxter You're correct, that's why I'm doing most of the scans on cloudy days, without directional light, so it is quite easy to remove some subtle shadows, but in most cases there are almost none and I only need to brighten the final texture a bit
Also, see my scanned Croatian beach rock I've found on vacation
I might make small pack of those kind of seaside rocks
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Place them over your beach or use as decorations, you can even scale them and use as shell of some creature