Hey to all, I was wondering if anyone knew a good way to extract the hard information in Photoshop from a Normal map and process to create cheap and hacky ways a fillet an edge? Cheers!
I've once again found myself confused by Max. For whatever reason, I used to be able to hit Ctrl+Shift+R and it would remove both the edge and it's vertices, but now that no longer works. I searched the key bindings high and low and couldn't find anything to change it back. If I hold ctrl and CLICK remove, it works, but…
Hi friends, I have a question, in Maya there are a special option in OpenSubdiv controls named UV boundary smoothing how i can to select the "preserve Edges" like a python command to make a transfer attribute for some objects. if anybody could help me thank you so much.cheers
Following along with this tutorial and when I go in to select the faces, this random edge joins along. I'm not sure whats going wrong / how to fix it. any ideas? https://gyazo.com/cbc0a2f56acc98ba7dea2f447fa42021
I'm trying to get Mudbox to import 3ds max's edge crease information but it doesn't seem to work. Does it work for you guys? I'm using Mudbox 2012 SAP and 3ds max 2012.
I found this script, and it works find (kinda), but is there a NATIVE function in 3DS Max that does this? I am using 3DS Max 2011. http://www.scriptspot.com/3ds-max/scripts/pivot-2-edge
Pretty much what the thread says - is there a way to convert an edge selection to a spline for either lofting across or as a placement guide for hair etc. I'm sure there must be but I cant for the life of my find it.