So I am working on a character for a PC demo basically to see how far I can push Unity visually without terribly impacting it's frame rate. It's going to basically be a learning session for me before I attempt to create a full on playable game level. Right now its the basic start of a military type character. Here are some…
I thought sticky bombing jumps other than the demo man himself wasn't working? At least thats a complaint I heard from a friends friend who was annoyed he couldn't get scouts to jump halfway through the level at high speeds through windows and such (I always hated that in the original). At least from the games I have…
Hi guys, I have some models ready, but do not know how to make a demo reel at all. I know basic after effects stuff and rendering in Maya. I need to know how to put your short reels on DVD for recruiter to see. Do I use premier? Any one has a tutorial? What size should I render my reel? Do I include texture maps? I also…
Hello Polycount community, I am developing a shading solution for Unity based on the one used in Dota 2. You can find any information about this framework on the Unity Forum. Game Shaders Volume 1 - Dota 2 I will release a demo soon with Dota 2 characters but I also would like to show the power of this shading solution…
Hi everyone, I've just updated my Forest Pack with a new level map and some additional content. In addition, I'm sharing with you the demo scene that you can try for free here: https://gumroad.com/l/eMvQa If you have any questions, please don’t hesitate to contact me at alexander.czavala@gmail.com Thank you everyone for…
Hey everyone! Thanks for checking out my post. My name is Arthur, and I’m a 3D Generalist with 4 years of industry experience, currently available for freelance and contract work. I operate as an individual sole proprietor, managing a fully licensed 3D business based in Brazil. This means I am fully equipped and…
Hey everyone, I wanted to share my latest demo reel for your approval (or disapproval). You can check it out at https://www.youtube.com/watch?v=s1rR7ceEYqI. You can also see texture breakdowns/more technical info at www.smessierobjects.com for each character. I'm still in the process of revamping pages, so a few character…
Hey Everyone, I'm new to the boards. I wanted to share my animation demo reel with all of you. There is not much game work on this reel. I hope to get another reel cut together of my game works. Check out my Blog site also for some other goodies :) -D [ame=" https://www.youtube.com/watch?v=FoiW8rr9Tr4"]Click Here To View…
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
I take it you've never seen what reality calls a gargoyle? They are usually modelled after various demons and animals (often lions or undescribable lion-demon hybrids), withered and their mouth is ALWAYS open (or they have a steel pipe coming out of it). Your definition of Gargoyle would match most people's definition of…