This is a still based on a screen from Castlevania 2 for NES. Rendered in UDK, Modeled in 3ds Max, textured in Photoshop and the normals were generated in X-Normal via height maps. I modeled this back in the winter but never finished it until now. I'm surprised at how well it turned out but I'd like to hear how everyone…
Hey guys Im currently creating a character using zbrush. Im currently at sub div 2 and im feeling good about my progress so I thought now would be a good time to get some feedback Im using Scott spencers book "zbrush digital sculpting the human anatomy" look forward to your feedback guys
Hello, i started to remake a petrol pump, available in battlefield 2. but i did some minor changes to the modeling (like Persian Title for the building and some new textures). i hope you like it. i started this project, because i am challenged by a friend to do buildings. "thats my weakpoint.." update : textured two…
Moving forward with my weapon set, this time it was the turn of the submachine gun. This time I based the model on the very popular and futuristic-looking Kriss Vector Gen 2. I included a number of attchments; a foregrip, a peq-15 flahsligh/laser, back-up sights and a reflex sight.
Hello! I figured this would be fun to share (hope this is the right forum for this). We put up the Dota 2 loading screens/promo art for stuff we've collaborated on and hung them up around the house. It's pretty awesome to look at. ALBUM LINK HERE with credits to the amazing artists.
Hey all, I'm not around here much, but I thought I'd throw the link up to my Dark Souls 2 Shield design comp entry. If you haven't voted and you like it, vote for it! Thanks! https://apps.facebook.com/darksoulsii/?gallery&action=view&id=3564
Hey everyone. Thought I'd share one of my current projects. This is a military grade Land Rover called the snatch 2. I'm currently working on the high poly version. When completed I'll bake it all down to a game-ready asset. Feedback and crits are welcomed. :)
Hi all and Welcome to my Thread ! :) I'm new here but I play a lot of Dota! I often find myself playing some games instead of refining my CG skills :poly142: This will be my thread for WIPs, updates, critiques and more! I still have a lot to learn on Dota 2's engine! Don't hesitate to comment on my work! None :poly136: *…
So, I've been working on this staff that was inspired by the Dragon Age 2 staffs. Here's what my staff looks like ATM: I want to wrap the thickest part of the staff with scales like this: Or this: I plan to apply this as a normal map. What I'm wondering is if I overlap the scales, will the normal map come out clean or will…
Hey guys! I'm Stephors. I'm currently learning my way through figuring out the workflows of creating Dota 2 items and getting them into the game. I look forward to sharing my arts and ideas with everyone and looking forward to getting feedback to help me improve and to make my ideas stand out. Concepts - (Coming soon) Work…