Hey guys
Im currently creating a character using zbrush. Im currently at sub div 2 and im feeling good about my progress so I thought now would be a good time to get some feedback
Im using Scott spencers book "zbrush digital sculpting the human anatomy"
look forward to your feedback guys
Replies
Also I'm not a fan fo 'anatomical' figures missing certain essential parts...
and theres only 4 toes?
step back a bit and try to get the general shape in place before going for the smaller details like abs and stuff..
keep working...
the character im modelling is an atlantian man, which is the reason for the huge fin protruding from the back of his head..will take all your comments on board and modify accordingly
heres the concept art
try to take a step back.. make sure you get the legs rounder.. smooth brush will help you with that.. then go over it with move tool or inflate to get the general shapes going..
good luck..
cheers
concept is cool... nicely done! i like that you used references for them and both colour schemes work well.
3d - use the base... level 1 (as you will) to get a good silhouette
I get better results since modelling eyeballs as a subtool.
the latest work on my chracter. Again critiques are appreciated
Ok, here's a quick and shitty paintover of some basic things you can do to make this guy look a bit more like the concept art. One thing I'd highly suggest is getting rid of the tube-like things around his neck and making them out of zspheres. You can retopo later if this needs to be a certain spec or rigged. Also, as Zac mentioned you need to round out the shins so they're not so flat in the front.
You can find a lot of free anatomy reference online that is actually quite good. Even though the resolutions are somewhat low, you will find that the drawings/models are very accurate. What may lead you in the wrong direction however is that some of these drawings display the different layers of muscle.
I STRONGLY recommend Zack Petroc's tutorials.
http://www.thegnomonworkshop.com/store/category/121/Zack-Petroc
He really goes into some good detail and depth as to how the muscles interact and rest over the skeleton. I haven't checked out his "Form of Anatomy" series, but I have purchased his "Digital Sculpting:The Human Anatomy" videos. I would suggest starting there. It is a little pricey and dated in terms of software he uses, but the knowledge you will gain from this small investment will really help you by leaps and bounds. You can also check out some books at your local bookstore, or online (Borders, Barnes and Nobles, etc.), but I would recommend physically finding a book you can flip through to get a good feel of what you are buying. You'll really want something that illustrates the muscle structures in dissected views. I believe Goldfinger illustrates this in his "Human Anatomy for Artists" book
[ame]http://www.amazon.com/Human-Anatomy-Artists-Elements-Form/dp/0195052064/ref=pd_bbs_sr_2?ie=UTF8&s=books&qid=1211677216&sr=1-2[/ame]
Above all else, do not use your own concepts as reference at this point. Not saying that your concepts are bad by any means, but this goes back to your understanding of anatomy. I strongly encourage you to keep creating concepts as this will really lead you to being a more valuable asset to a team in your career as an artist. Right now though, your focus should be getting correct and clear information that you can accurately use to flesh out your "ideas" from your concepts. Use your concepts as starting point for an idea, and then use real life reference to make them come to life in 3D. Ultimately, you will want to meld that understanding into your concept art.
Keep working on it and don't give up. A friend of mind once said, "Determination in the face of no encouragement is the way to success.".