Justin: The Voodoo´s got the ball rolling, got the base-work done. They were pretty much the only viable option until the TNT got released. They served their function perfectly, and from there, we got a few options to choose from which all conformed to tech built on, and based around what we had established from the VooDoo…
Yeah I was trying to make a more affordable setup by creating a light tent (basically white light coming evenly from all directions) and using a rotating model in the hopes that I could maybe get away with using one camera taking multiple pictures as the object rotated. I understand that the lighting isn't supposed to…
Looking great! Can't wait to see you progress with this. From an architectural perspective there are a few things that could use some adjustment. Most often Architects vary the size of window openings from floor to floor and for different purposes. In the interior reference you can see the different heights of the upper…
My Monday is occupied with illustrating women's lingerie in Corel Designer 9, which was all the rage in 2002. Revel in the snideness, kemosabe; the incompetent whore in the cube next time mine is getting a pipe bomb in her car when I pass through the parking lot this evening, so you're living the High Life! At any rate,…
Time for a small update, really haven't had a chance to do much post-worthy textures...we're working on things like damage states, small map objects, and such. The current aim is to release a public beta this month. MIDEAST CRISIS 2, a Command and Conquer 3 Total Conversion Onto the pics; IDF Merkava. Modeled by Thumper.…
The following is what I did to get this to work. 1. Scaled low poly up 1000% in vertex mode. 2. Scaled high poly up 1000% in vertex mode. 3. Deleted "bottom" out of low poly head as it was causing issues with subdivision in Mudbox. 4. Merged the chest area back to the rest of the low poly head. 5. Un-mirrored the mouth UVs…
TOFH: Alchemist is an Open World Third Person RPG set in a fantasy created setting known as the Realm of Eternity. In the Realm of Eternity, you will encounter different races, creatures, and locations to learn about and explore. Journey through the realm and uncover the secrets of the Alchemist. ‘TOFH’ is the abbreviated…
Hi, I'm hoping looking for someone to answer a workflow question with 3ds Max and Mudbox. Basically I want to create models in 3ds Max, and Sculpt and/or Paint them in Mudbox. My current workflows seem massively inefficient requiring so much model prep just to use Mudbox and I feel like I'm missing something really…
To make this clear - this is an art test I completed and turned in a week ago. The purpose of this thread is to show the thing off, show the stages of progress, perhaps help people learn to do it, and maybe get some tips for doing it better next time. Hey there Polycount, just posting some WIP screens of this art test I…
Overview We need a rigger and animator for the main character in an upcoming indy game intended for iOS, PC and Console(s). The character is a man dog, so it expected that a stock biped rig will be the rigging starting point, and the tail will require a few custom bones. The face has a mouth that can open, with a red…