Hi, dear fellows! I'm having strange things going on when I try to animate eye blinking. When I key the eye controller value, it first acts like it was keyed. But it wasn't actually! If I come back to this same frame and re-enter the value once again, it looks ok again. But now when I switch to any other frame it keeps the…
Sounds nice... on paper. I'm skeptical though. Autodesk has rarely seemed concerned about those "in the middle." If you're a big studio then they got your back. You're their bread and butter. If you're a student then they're more than happy to comp you a license. You're their future meal ticket. However, there's that huge…
I am new to unreal and games and I have imported my low poly mesh into unreal, and its been unwrapped and checked face normals and made sure all vertex are merged and it baked fine, and i couldnt see these holes in maya or substance painter, but i can see these holes in unreal. Does anyone know what is causing this? I…
Hello everyone .... I happened to find this tutorial on how to make the toon shader in xsi [ame=" https://www.youtube.com/watch?v=1RT0JR1FQpc"]SOFTIMAGE|XSI shadow control tutorial - YouTube[/ame] [ame="https://www.youtube.com/watch?v=YE-AnfhqZqg"]SOFTIMAGE|XSI Toon Rendering Test - YouTube[/ame] know how to recreate the…
They roughly do the same stuff. It's great that you're learning both, I think more people need to get out of their camps and learn both. A lot of awesome tools get created because someone said "yea but in XYZ you can do it like this..." sometimes something better than what both apps have natively gets created. I cut my…
Hi everyone. I have not been here for some time now , but I would like to drop by and announce that Pro version of UVAutoRatio is out. This is very useful tool for any uv mapper and it is certainly worth while checking it out. Saves me a lots of time! Pro version is supposed to be commercial , but sounds cheap.. and there…
So I know there is the cool little program called Switcher that lets you transfer your Maya view port ability's to Max but is there one that transfers from Max to Maya? I prefer Max to Maya ten fold but need to get back into the swing of the things with Maya. I would prefer to keep the Max way of doing things as I like Max…
I'm making character hair using cards. The tutorial I'm following is doing this in maya while I'm on max. The author did two steps that seems to be rather maya specific, wonder if anyone could help locating the same functionality on max. First thing he did was making cards that are 6 polies behave like it was quite…
hello guys. Currently fiddlng with maya at work and I want to unwrap some stuff. I thought, UVhelp would be the max version of RelaxUVs from Maya, but I get constantly bad results. Long story short, is there a UVhelp tool for Maya? Thanks for any help, Maya drives me mad...
I've just released my custom script that improves attribute editor UI for cgfx shaders. You can download it on CreativeCrash: LINK or my own website: link It should be useful to all authors of cgfx shaders, or to anyone that is using Cgfx in Maya! To install: just extract the cgfxShader_customAE.mel file in C:\Documents…