hello guys. Currently fiddlng with maya at work and I want to unwrap some stuff. I thought, UVhelp would be the max version of RelaxUVs from Maya, but I get constantly bad results. Long story short, is there a UVhelp tool for Maya?
Thanks for any help, Maya drives me mad...
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Normally I have a mesh, I toss oder a planarmap, thenUvhelp and it works out fine. In Maya, nope....
Maybe I didnt got something to know?!
Old post Whargoul wrote on unwrapping in Maya.
What I usually do in Maya is set up some seams by selecting edges then using Cut UVs, then I use Select Shell to get the individual UV chunks, use "Map Edge Border" to flatten it out (works with most shapes, not all though), then hit Relax UVs and it's pretty much done. Sometimes needs some tweaking of the border to get things nicely aligned, but I never had a problem with it.
I had to freeze the transforms (equivalent to "reset Xforms"?) and tweak a bit. Thanks moppy.