What is the best way to create ligthshafts in UDK. I know there is an option to enable automatic lightshafts for Lights and Dominant directional lights, but that is not the kind of effect I want. That effect is only visible if you look into the light, I want to see the lightbeams coming through windows/holes and shining…
I hope it's a family driven decision and not a "this studio is hosed, I'm outta here before everyone outside the studio figures it out". If its the first thats awesome, I would do that in a heart beat if I could. That also means it was done because Epic is a stand up studio that understands taking care of its people is…
hey!! does anyone know where i might be able to find ben mathis-poopinmymouth's video tutorials? the links on his site no longer work. (they were hosted on fileplanet) and i can't find them on fileplanet by searching. are they archived anywhere else on the net? or would someone be willing to send them to me? cheers!!
I've been struggling to determine if my work is on the right track or competitive enough for the industry. It’s been challenging—I’ve been out of work for a few months now, despite applying to many studios. I’d really value a fresh perspective on my portfolio to understand how I can improve and better align it with…
Hey all! Complete beginner to Maya here- I recently began a Digital Tutors subscription in an attempt to start creating some of my own Dota items in the workshop. For anyone who has been through this process before as a beginner, which Maya tutorials have been the best for laying the foundation? I have completed the…
I was looking up a GTX Titan performance and ran into this site http://gfxbench.com/device.jsp?benchmark=gfx27&D=NVidia+GeForce+GTX+TITAN&testgroup=lowlevel and one thing that is shows is Triangle throughput: Textured - Offscreen (1080p) : 3343 Mtriangles/s And I have no idea what Mtriangles/s is. My guess is million of…
I want to share the Photoshop extensions I released recently. I realized while working on Overwatch that ever since Quixel Suite died off, there hasn’t been a good way to paint normals or generate normal/AO/cavity maps inside of Photoshop. Blizzard had their own tools for doing so but there hasn’t been a publicly available…