Is that ben mathis? Well first of all assign a skin modifier to it and test it out, even with the crappy job skin always does automatically you can easily get an idea of what does and doesn't work at this point. I personally wouldn't go for an all joint (bone) rig unless it was absolutely necessary. I do use bones…
Gwot even though I love TF2 i still think it lacks depth. I played TFC for years and although its fair to say that the classes didnt have the great variety and uniqueness they do in TF2 there was still a lot to be learnt. TF2 frustrates me at times because half the time i feel too dependant on a healer, with the exception…
[ QUOTE ] As for the graphics, I don't think that's ever what Halo has been about. Though some props on the maps might get rid of that awful, awful, awful 'haven't I been here before?'-feel that ruined the entire first game for me. [/ QUOTE ] Do you remember the macworld video 99 of the first halo game? Tell me anything…
Click here to Download now Designers frequently grapple with the formidable challenge of achieving the pinnacle of image quality, often resulting in exasperation. To address this pervasive concern, I've meticulously compiled a comprehensive guide entitled 'The Art of Realism with Blender.' This invaluable resource is…
Unreal Level Designer 9 Month Contract Guildford, Surrey £110pd - 130pd (if your daily rate is higher, I'd still be keen to hear from you) On-site / Full-time Our client, a producer of AAA-title games are currently looking for an expert in Unreal to join our level design/scripting team. This role will involve designing and…
Supersolid is a small mobile games studio(currently 6 people) based in London, UK. We specialize in making cute and colorful games for IOS and Android phones. we are currently looking for a 3d Artist to join us, to help us develop new titles as well as maintain our current ones. please see job description below: 3D ARTIST,…
So I've recently started a new project for school and I'm hoping for some critique as I go along. The class its for is a giant collaboration effort and the character I've been assigned is essentially a cave-dwelling giant troll/ogre thing. Here is the concept i'll be working loosely from. You can see that there are two…
I've started this thread since I need to get motivated on the new project I've started working on. The whole plan is to remake the whole city of Balmora in TES: Morrowind. I do this to boast my portfolio that I'm currently working on, but also to get loads of experience and an offer to work at Bethesda Softworks.. haha.…
Armature is seeking a dynamic, creative contract UI Artist to join our team for a six month contract (with possible extension) . This person will work closely with the Design Team and UI Engineers to design creative and accessible artwork for use in game user interface. This is a 40 hour per week, in-office, contract…
Hi, up to this point I have been working with greyscale bumpmaps. They work great in Maya software and mental ray renders. For importing into game engines I have been converting all of my bump maps into normal maps. This is the first time I have spent extensive time messing with Normals. I have tried using CrazyBump as…