I had made singular assets before and small scenes all through college but this was the first time that I actually set down to make a full environment. This is also the project that I realized that I wanted to specialize in environment art. I made a lot of the small vegetation in 3DS Max, the rocks and the large tree trunk…
+1, Marmoset's fantastic for character and prop artists, but environment artists use this sort of thing a lot and we can't really use marmoset for beauty shots of our stuff. Shaders wise, I'd say most definitely we need '2 Splat' Vertex Blend - this blends two 'materials' (sets of input textures) based on vertex alpha -…
Little update: I made trees (the one before were Speedtred samples) New lighting mood changes (still WIP) Also a new ground shader and Overall layout change
Yes, I would like to make a game engine that also has functionality of Maya/Houdini/Substance Designer/Photoshop/SpeeTree/WorldMachine. Yeah, it is written in Python. It is pretty fast because I do all the math in NumPy, python library for math written in C
Project Description: On an isolated island tormented by monsters and magical horrors, a shipwreck survivor must quell an ancient god who threatens to rise again and wipe out the island’s inhabitants. We’re working on a medieval fantasy RPG project. The pre-production phase is nearly complete, so we’re gearing up and hiring…
Hey everyone, I'm about to get started on my next portfolio piece. Following some advice from a few companies I've been in touch with through LinkedIn, one thing my portfolio lacks massively is any kind of organic/natural environment; trees/water/grass etc. So I've decided to attempt an environment which includes all of…
Hey there! I am looking for work as 3D Game Art Generalist. I have recently graduated Game Art and Animation at the SAE Institute Stuttgart, Germany. You can take a closer look at some of my work and my current progression over the last 9 months at my artstation portfolio: e-frame.artstation.com 2D/3D-Softwares I feel…
Hi folks This will be my first post on this forum and I would like to apologize on beforehand if it gets really long, oh and train of thoughty. I'm kinda writing this as things come to me. Firstly. I'm a 2nd year 3D college student and I really would like to break into environmental modeling. I love to work with zBrush and…
Your latest stuff is definitely trending in the right direction. Some feedback: Typewriter: - I wouldn't include this at all in your portfolio, tbh. Especially since your latest two pieces (Appraisers and your Artstation Challenge) show a noticeable step up in quality. - The solid white background is pretty harsh on the…
This is probably the best advice I have actually gotten in a long time in terms of education. "Focus on quality first and speed second. Speed comes from practice. " That's actually one thing I feel torn about right now, speed vs quality. I feel like I am taking too long to model, my models for a beginner I guess look…