Hey guys! A couple of months back I tried to do some hand painted textures on a character and now I'm back with a new one from the same series of concepts (by Marko Djurdjevic for parasytic moon). This time around I did a sculpt, baked some normals and occlusion, lights etc. to get me going and then painted the face,…
Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…
Hey guys, so I'm preparing a demo reel for Siggraph this year (anyone going?) and I hit a bit of a snag. I don't think I'll be able to bring my Stalker model to a fully finished state by Saturday morning, so I'm thinking of cutting it and just using some of the the things I've got on my website. The thing is, I would like…
Hell yes would many games be better without violence. The default story for a game seems to be "man commits genocide". The moral of the story is that if you just kill enough people, you'll solve your problems. It's just a ridiculously shallow outlook on life. I'm having a hard time coming up with a lot of games that have…
I'm pretty new to Substance designer - this is my first material without tutorial help and I'm struggling a bit. As you can see I've sort of gotten roughly what I'm after for the basic forms of my slate shingles, but the method I wound up using was pretty janky and there's likely to be more problems when I come to detail…
Welcome! Not bad. I'm not sure of your overall skill level, so I'll give feedback like I would to anyone regardless of skill level. The scene itself. Lighting needs a ton of work. Your scene currently doesn't really feel like it's an actual place, feels more like a game version of an alley. This is the visual target for an…
Hey guys! This is a little game enviro i've been cooking up in my spare time over the last 4 weeks. I have a placement coming up at the end of the year to work in games as a 3D artist, and the guy who offered me the spot hasn't seen any of my work yet, so i've been practicing my butt off for all the obvious reasons!…
I attempted to make some high poly models for props a couple years ago when I started high school but I didn't really have a lot of time to spend on them since I was impatient, but i have learned to be patient and would like to get some feed back on some new props i have done and will do. Thank you Here is the first high…
Well, some pieces you finish some you don't. The most important thing is to know what you want to do with your life. If one of your goals is to become a better artist then you need to put some hours into it even though you might not feel like it. It should always be some kind of fun though, if you're not up to a big…