hmm unmodulated vertex lighting? You need to at least multiply result by 2, preferably 4 or 8, so you can get over brightening on the textures. Simply multiplying your lighting data over your diffuse textures will always give you less than or equal to the diffuse pixel color and never actually brighten the pixel, which is…
I didn't realize it until testing, but it appears that light linking using channels allows me to dictate which objects are affected by which lights but no matter what I will always get a shadow from "unaffected" objects when I bake the lighting. Perhaps I'm doing it wrong though. How do I correct this shadow?
a simple box with a normal map applied I get horrible lighting seems. only on the back shaded side though, the front looks fine. I have separate smoothing groups on each side plenty of padding on both the Uv channels All my faces are separate in the UV layout I have made changes in the UDkEngine.ini file including I set…
Thanks for the responses, Im doing an art test and it requires light maps for my entire scene. Ive never used light maps before so Im not really sure where to start. Its (the final scene) supposed to be only in 3ds max, no UDK. My second question was regarding modularity, Say I have a crate, then I instance it around the…
Hi, I have created rock face material for a UDK scene and then rotated the material by 90 degrees each time on 4 assets to create some variation, the problem is that I get the following result, the lighting seems to rotate with the model. There is one dominant directional light lighting the scene. Any ideas its driving me…
hi there guys im working with a group of classmates on a university project and we got some issues with our udk lighting i was hoping you guys could give us some help on fixing it what we wanted to do here is we used lightmassimportancevolume and put a light inside the building to make the light shine out
Hi everyone, I just recently started using 3ds Max after years of hiatus. I am somewhat back up to speed, but I have never done advanced lighting before. Can someone please recommend some online tutorials on photorealistic lighting? The scene I have animated so far involves an object (imagine something like an iPhone) in…
Hello everyone! I am having an issue and would like some feedback. and for reference I am an intermediate to advanced lighting in UDK. (sorry for the noob-ish question) So basically, the preview shadowing that is showing up when I have the light selected is not the shadowing that I am getting when I bake out my lightmaps.…
Hey guys im starting to light my scene. I have a single Dom Directional Light, aimed through window. All default settings, i dont understand the shadow from the window? Why is it show the outline of the window? There is a static mesh around the window to represent a frame but yet light seems to be coming through the walls?…
At work we use a similar solution, and it works really well. You seem to have a concern with baked vertex lighting interfering or fighting against a dynamic lighting solution? I'm not certain how your system is setup, but ours works great together, and i'll tell you a little about why. First off, Dynamic Lighting & Dynamic…