I didn't realize it until testing, but it appears that light linking using channels allows me to dictate which objects are affected by which lights but no matter what I will always get a shadow from "unaffected" objects when I bake the lighting.
Perhaps I'm doing it wrong though. How do I correct this shadow?
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you can turn off shadow casting on the mesh itself.
If you turn it off on static shadows you can't get a shadow again without rebaking lights. But that doesn't mean you can't turn it off.