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light linking inquiries

zombie420
polycounter lvl 10
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zombie420 polycounter lvl 10
I didn't realize it until testing, but it appears that light linking using channels allows me to dictate which objects are affected by which lights but no matter what I will always get a shadow from "unaffected" objects when I bake the lighting.

image.jpg

Perhaps I'm doing it wrong though. How do I correct this shadow?

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  • sprunghunt
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    sprunghunt polycounter
    zombie420 wrote: »

    Perhaps I'm doing it wrong though. How do I correct this shadow?

    you can turn off shadow casting on the mesh itself.
  • Xendance
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    Xendance polycounter lvl 7
    Doesn't shadow casting toggle only work with dynamic lights? Either way, another option would be a material based thing. Make the material masked and use the lightmass replace node to drive 0 (translucent) value into the transparency mask while using opaque value for the realtime option.
  • sprunghunt
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    sprunghunt polycounter
    Xendance wrote: »
    Doesn't shadow casting toggle only work with dynamic lights? Either way, another option would be a material based thing. Make the material masked and use the lightmass replace node to drive 0 (translucent) value into the transparency mask while using opaque value for the realtime option.

    If you turn it off on static shadows you can't get a shadow again without rebaking lights. But that doesn't mean you can't turn it off.
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