Hi guys,Trying to bake a circular nut. However, after baking the edges are still not circular. What can I do to make the shape more circular? I have tried searching the forums and read a lot but still confused. Low poly: High poly: Substance painter bake settings: Results after baking:
is anyone else having this problem, in SP 2.4 i used to sometimes bake by mesh name and with a CAGE and it would work fine, but now although this new update has fixed bake by mesh name im getting a massive mess when I use bake by mesh name & with a CAGE. All the baked maps are affected (World Space normal, normal,…
need to bake some vert lighting into a model, but its coming out way darker in vert colours than it appears in the viewport. my experience with max vert baking is that the vert colours should bake pretty much how you see it in the viewport, but these are coming out much darker than the 'use all lights' preview is showing…
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal/indie project. It's a dungeon crawler, with 3D grid-based movement and 2D turn-based party combat and inventory systems. The project needs a 2D freelance artist willing to work against a backlog of tickets to polish and extend…
Hey guys! I'm currently creating hair cards for a character of mine and encountered a problem while baking the Alpha and other maps in Xnormal - the bake becomes extremely pixelated. No matter if I use Antialiasing or not. I'm using 4x AA right now and if I zoom in I can see that the pixelated edges are a tiny bit blurred…
I know there's many ways to make textures and I just wanted to know what other people's opinions are on making textures and to clear up any assumptions I have. I more talking about materials to be applied to world geometry rather than making them for models/uv. So here is a list of what I think are the different ways.…
The first image is the actuall result of bake. As you may notice it missing shadow (suroned by red line). Second image is from rendering window (as you can see, shadow here is present). I'm using mental ray for baking, as well as box unwrapped on front side only.(problem presits with plane as well). I have make some brick…
Hello, im not new to baking so ill quickly explain what im doing. Im using Blender, in there i put hard edges on places i need them amd put a seam over thoes hard edges, I unwrap the mesh with 4px of padding and 8px of margin, i export the mesh as an fbx. to marmorset and bake the high poly to the low poly. After the bake…
Hi. This problem has been resolved. Someone helped me via Discord. This was related to the other issue I posted about - where, despite deleting my previous bake files from their destination, it was still loading them up when I thought it had baked new ones. So it was applying my old bakes that didn't have any padding. Once…
Hi. Benn stuck with this issue for a couple of days now when baking the hi res details of a mesh it would output some artifacts. I've made sure that every intersecting geo has their own respective bake groups. Cage offset is good and doesn't change no matter where the slider is. I've tried edge padding to zero just to…