Hi, I was wondering if I could get some feedback on a walk cycle I made. Something about it looks a bit wonky to me, but I'm afraid I haven't quite developed enough of an eye for animation to see what it is :) Thank you! :) [vv]123515134[/vv] http://syncsketch.com/playground/66838cd47ac2416c80e3c5299e335d34#28053
Hey guys, does anyone have a good Max tutorial on making tank treads? I've seen some, but they either aren't for animation, or they cripple the mesh as it bends around the tread path. I also have some other max related questions, but I'll start that in a different post
I have been working on walk cycles lately since this is one of the things I struggled with. This is my latest one. Any feedback is appreciated. https://syncsketch.com/sketch/d9cc504c266a/#393519
Walking ball gremlin from a concept I did a few years ago. Img shall be forthcoming. Harsh criticism welcome, as I'm looking for suggestions in adding secondary and tertiary detail and fixing current anatomical features.
Still WIP (especially the machetes), and I don't like the face. I know it's not screaming tank girl at the moment, but I'm working on it. argh that first pic looks like shit, I'll post a better one later
This is my sculpt and poly paint of Shane from The Walking Dead TV series. If you haven't watched it, you're missing out and will never survive a zombie apocalyse. If you do watch it, consider this a tribute to the poor guy.
Hi Polycounters! Model : Spider Tank Softwares : Maya, 3ds Max, photoshop, marmoset PolyCount : HP -234322 Quads LP - 21K Portfolio : http://christianoprem3d.daportfolio.com/ Reference : http://www.faustodesign.com/#/robots/ Hope you like it and C & C are always welcome. Highpoly WireFrame LowPoly Textured Texture sheet
Practicing on quad walk cycles. Below is the link to to my first one. I posted 4 videos of 4 different angles on synksketch. Any feedback is appreciated. https://syncsketch.com/sketch/9c62f578c838/
[ QUOTE ] Ghostscape. You're working on improving your hipoly modeling skills, so I don't think the practicalities of your design has much significance if you can make it look awesome. [/ QUOTE ] I hope I've made it more awesome [ QUOTE ] Now, you don't have a highpoly model. You have a lowpoly model with some chamfered…