I am rather new to MEL and I have no idea what is really available for me to work with. As my first actual script, I want to create a tool that allows me to select a vertex, and then choose an axis plane I want to intersect with edges, anywhere that the edge intersects with the given axis plane parallel to the vertices, an…
This is driving me crazy and I'm hoping someone can tell me how to fix it. I'm trying to set a hotkey to select edge loop, but don't seem to be having any success. In the Customize User Interface menu I set the group to Editable Poly, and the category is All Commands. I go down to "Select Edge Loop", which shows the hotkey…
The component editor got the xyz position. Or you could do some thing like this: string $selectedVert[]; $selectedVert = `ls -sl`; float $vtxPos[3] = `xform -q -ws -t $selectedVert`; And just put it on a button and you'll see the result in the command line. Not sure how to do it with a face/edge tho, now it reports all the…
This age-old image shows an example with highpoly only: A example showing the baked result would only be of limited value, because the only significant difference there comes from the texture resolution, which will vary per asset. You could increase the texture resolution. However, even if that's an option it doesn't make…
Hello, I need your help on something I always have doubts with. Edges around each joints for an effective rigging and animation... How many ? for which part ? I always have doubts on the way I have to do this correctly. I started with the website of Ben mathis, and I found some explanations ->…
Your borderlands one is the most successful. For Mirror's Edge you really gotta tone down the intensity of the dirt. Its something that I agree would be included in a mirrors edge texture but it needs to be more subtle. Take a close look at real lockers, your missing details like the metal trim around the corners, number…
Polygon Modeling --> Symmetry Tools --> (- to +) works for all vertex except the outer edges. Anyone know why? I reset xform on my model, but the symmetry tools refuse to symmetry the outer edges of my model. I tried setting the tolerance to like .1, but it still doesn't work. (Note: I can't use the symmetry modifier). I…
what 3D app are you using? In Modo i just tab Backspace to delete edges while keeping the faces and the UVmaps, Maybe just go to your Edge section and click on Delete Edges, maybe it works the same way in other apps.
I have something I'm having a bit of trouble with: I'm working on a blade. I need a crisp edge on the face of the blade, but the loops terminate on the loop for the circular cutout. So when I turbosmooth I end up with an oddly shaped cutout for that circle. Moving the vertices where the loops terminate slightly alleviates…
If you want plenty of great reference images : ebay.com and restoration forums. There are quite a few inaccuracies with you model : it's a sixties car, the sides and rocker panels are not like modern cars, they much rounder. These cars were designed a bit like women, and often compared to the shape of Coke bottles. It…