Certainly, textures size should be set on a per case basis, and factors like the size, complexity, importance of item and viewing distance need to be taken into consideration. The previous example of a character's face that will be seen up close in a cinematic is a good example (as long as the texture density isn't…
I'm working on texturing a vehicle, and the game it's for will allow the player to enter and exit the vehicle, thus needing both textured. I've been trying to look for models that have both the interior and exterior textured with maps for reference, but I cant find any. A lot of vehicle models also just dirty or lower…
Hi, I was on these message boards (well not these, but the old ones) along time ago. I just want to say the new ones are look good. Ok well now to the main point of this thread. Im going to start a mod for Doom 3 with a friend soon. It will be our first mod so I know well need help down the line, but In the mean time I…
We are currently looking for a texture artist to create high quality hand painted textures for our upcoming 3rd person mobile title. We already have some of the pre-existing models, and only require texturing. We are looking for 2-6 different texture variations on each model. The Work will consist of: * Creating over 50…
So when you go about texturing realistic assets for real time using a painting software like Substance/Quixel/3D coat, do you texture the high poly then bake all your maps down to the low poly? Or do you bake your maps for your low poly and then texture your low poly? I have done both ways, but run into problems with…
Hello fellow artists! I'm in a dead end and would greatly appreciate if someone can help. I have made a tree, where lower half is sculpted and unique texture is made for in Painter and upper half is not sculpted and would use a tilable texture. I also have 2 tree bark textures I'd like to blend between in UE4. One texture…
Hi All, I recall a thread about texture management a very long time ago but can't seem to find it in the search. Does anyone know of any solutions for organizing textures? Im looking at both software solutions for local organisation and web solutions to be able to access these anywhere. Ideally i would like to be able to…
In some cases people duplicate the polygons at the seam. lets say texture A meets textures B with a hard edge. A new polygon textured with texture A is applied over texture B and then vertex alphas are used to "erase" into it. Its almost like a layer in photoshop. This is good because it menas you don't need to create lots…
Hello polycount community! I am new here, and hopefully I am posting this in the right place. After many hours of searching all over the net and failed attempts at getting this stuff figured out properly, I've decided to ask for some help. Below I've got a lot of screenshots of my most recent attempt at making a low poly…
Introduction Hi aspiring Concept, texture and modeling artists, I've started an organized group on Facebook for modeling Team Fortress 2 items. It's currently run by me (the modeler), and my buddy (the concept artist). We decided to go with Facebook because: 1. Facebook seems to be the mainstream source of online…