Greetings ladies and gentlemen. This months low poly challenge, for those who might accept it, is to make a fully converting Transformer. With the new Transormers film just around the corner, this should provide your portfolio with something topical. The rules are these: no more than 500 triangles per entry. 1x 128 texture…
I see. Thank you. Gave it a go and works as you described. However I still don't think the batching process is as powerful as it could be. At the Moment a) each Preset (what to Bake, what settings) is directly tied to the model it was saved with So for each Model I need to save the preset and model together. I was hoping…
From what I understand, even the big studios like NaughtyDog really only use substance for tiling textures. I see many people using substance for props but it's usually for portfolio purposes. Imagine a prop such as a clock, say it had wood, metal, plastic and diamonds. You'd need 4 substance designer materials but each of…
For my Artstation setup I was mainly looking at an awesome, recent character art post: Exiled Pink Knight by SeungHwan Jeong. My character is much simpler in comparison, but I took what I could in terms of how to present work well. So I took some headshots in Sequencer and MRQ, and also took some screenshots of my…
Another stylized sculpt practice Blender Sculpt - Rendered in Cycles Original Concept art by Peter Straubel : https://www.instagram.com/p/Bno1X61HcbY/?hl=en
Junior is usually looked at as more or less right above intern, very closely behind associate (associate usually starts to get bigger tasks, and as time progresses will slowly start getting mid level responsibilities as they move into that mid position). So, intern < junior < associate < mid. Difference between prop and…
For env stuff, tweaking normals (with various scripts that align normals to face selections etc, or with weighted normals) is great to keep your textures modular. You can bake out a key piece piece with a fairly complex lowpoly, and still end up being able to use the baked normal map on modular stuff if necessary because…
Hey folks, For years now I've been noticing how disconnected we are from classical art as digital artists. There is such a treasure trove of brilliant creative thought and yet we still usually go to the same 3 places as source of inspiration. The OGs have some amazing takes on dramatic lighting, environment composition or…
I got a Panosaurus, which was the cheapest panohead I could find at the time. Gets the job done just fine. About the software, I was struggling to get any program to correctly merge the exposure brackets in all cases - some would introduce lots of noise and hot pixels, others would get the brightness all wrong, and others…
looks really cool! One other issue : we're starting with you env/design art, that's cool, but when we are in another section there is no link to come back to env/design stuff (or I'm just blind). The back button is cool but not really profesionnal :] Edit : I'm blind But "Main" isn't really mean env/design art for me,…