Hi guys, I'm looking for an artist to help me flesh out my isometric shooter with PS1 style graphics. Ideally I'm looking for someone who is: - Versed in UE4, understands how to optimise models and materials to be as efficient as possible- Can model low poly environments, and light them using baked lighting in UE4- Can…
Ive been helping my wife out alot with her business lately so she made me a mini sculpture of me as a thank you gift...so awesome, she even hand painted my tattoos and everything... She puts my art skills to shame with her real life 3D skills ha ha. If you want to see some more of her stuff she has a website now…
The current generation of consoles are past their life expectancy. They're like the mars rover(s). Originally create for a short 3 month mission and go 80 meters between the both of them. But 7 years and 48 kilometers later one is still scratching around on mars while they think up new missions for it. The kinect and…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
What kind of advice are you looking for? How do you feel about a certain piece and what do you think is missing or where do you think your strengths and weaknesses are? What I'm looking at I'd say there is a good use of color but maybe too much time is spent on polishing forms and shapes compared to the conceptualization…
Original photo I took of the ground on my trip to Brazil is included there too. Hopefully that clears things up from where I started from. This began as AI testing but turned back into a traditional photogrammetry scan edit after I did not like the results from AI or using it in general
Really interesting. Besides the fun technical limitation of these being vector- and mouse-made, I feel like such studies might also help with memorizing material rendering/surface behavior to reuse later when rendering concept sketches made from imagination. Cool stuff ...
This maybe also depends on the real material and properties off the workpiece in real life. Maybe this outer ring is better textureable with both corner edges connected to it like so: or even more "straight" like so.. ..or there is something more important to the inner areas.. and so the inner chamfered/bevel edge should…
While quality is certainly appreciated, whether it translates into a 100% chance of a job to the exclusion of every other factor that influences the hiring process is debatable. For instance I think it does matter that this project comes from Quixel, and the people involved have a fair amount of credibility that is useful…