I own a 5D Mark II and am going to be using it next year to shoot some short films. It's an outstanding camera; TV and Hollywood productions are starting to incorporate it into their shoots (an episode of House was filmed with it for exmaple, and I think David Fincher used one during the production of The Social Network).…
Crits & Answers :) C: Needs moar cables and stuff lying on the ground, vibrating by the tune A: Will do. As I said in my first post I'll be adding stuff and do some tweaking with the existing ones. Gotta be careful though so the scene won't get too busy. C: Cans JUMP, not play CHOCOLATE TRAIN! A: I did try to make some of…
This is a dust off / remaster of an old piece that's about ten years old by now (barf, time, why?). It was originally done in UE4 with Quixel Suite for the texturing. This project is special to me for a variety of reasons, but it definitely needs a facelift to stay in the portfolio. I'm mainly looking to improve the…
Wanted to drop a quick pipeline piece we did solving a data-bloat problem. We needed a reusable, highly deformed eye rig setup for a stylized project, but relying on geometry caching to bake out the lattice deformations was killing our data foot print. We’ve shared a quick, high-level teaser of the rig over on LinkedIn if…
I'm a student trying to improve an ostrich rig that I'll be using in an upcoming creature animation course. The neck currently feels very difficult to pose and animate. In the attached screen recording, you can see the behavior I'm struggling with. The controls technically work, but getting clean neck poses requires…