Hey everyone, this was my entry into the Hum3D Art weapon art challenge, hope you all enjoy! A late night lead can really drag... Link to work in progress blog: https://forums.hum3d.com/main-forum/three-d-guns-2-the-terrier/Link to more renders on Artstation: https://www.artstation.com/artwork/zA62kL
I made this shield for the Dark Souls 2 shield competition. Sculpted in Zbrush, textured in photoshop, and a bit of post in photoshop. Rendered in marmoset If you want to be super awesome you can help me out by voting for it! The link to vote for my shield is here:…
Trying to figure out how to bake 2:1 maps in Painter but I can't find any info. My UVs for my low poly are laid out in the -1 to 1 space and I want my final maps to be 2048x1024. Is this supported yet? Any help on this would be greatly appreciated. Thanks guys
News from Facebook battlefield: Battlefield: Bad Company 2 Vietnam is now live and available on the PC! Go go go! Anyone bought it yet? http://www.facebook.com/battlefield
O_oMaDo_O Dota 2 Workshop Hello everyone B) I'm new in this business, so I hope for understanding and support, and also will be very glad of feedback and criticism. In the course of the work will spread changes, as well as ideas for items or sets. By the way, if you're a 2D artist and you have a desire to work together - I…
I was trying to test a headpiece item in dota 2 through the publishing page, the requirements didn't state It needed to be bound to the skeleton, but when I imported my files over, the headpiece was floating off to the side nowhere close to where it was supposed to be. I have it sitting in the correct spot in my maya scene…
Hey everyone. I put together a short 5 minute video on baking maps in Painter 2 (also works in 1 of course). The workflow is incredibly simple and gives you a great result. Feel free to drop me a line of feedback or ask any questions! Thanks! https://www.youtube.com/watch?v=tEixVr6elpw&feature=youtu.be
Hi all! A quick suggestion for Substance Painter 2. The ability to snap the symmetry plane to geometry (vertices). A lot of the guns I work with aren't entirely symmetrical; however, there are a lot of areas where it would be great to work in symmetry. Being able to snap the symmetry plane to the "middle" of a barrel or…
I finally found the time to post up the work I did for "Guild Wars 2: Path of Fire" https://www.guildwars2.com/en/path-of-fire/ https://www.artstation.com/fongx