Hi everyone. I don't know how well this is going to work but we will see. Recently I've been trying to modeling various things for practice. But I found a little bit of a problem. When I'm ready to pick something new to model... I shy away from anything that is too hard. Here are two examples of what I've modeled: Mailbox:…
Hey all, Its been a little while since I've made one of these threads; I've just started a new project and I would really appreciate anybody's and everybody's input. I'm going to try my best to replicate this concept from Ubisoft's recently announced Call of Juarez: The Cartel. This concept was created by Artur “Torturr”…
Is it common to deivate from creating modular pieces in non power of 2 units? In my instance, power of two sizes for snapping is not quite getting me the correct scale that I'm looking for. For example,64 units is just a hair to narrow for they types of doors i'm trying to build. I am working in 32 unit increments to snap…
Hey there everyone, I was wondering if anyone knew the name of an artist I thought I'd bookmarked but obviously didn't and he had a ton of stuff I was about to drop in my inspiration folder. This is a long shot since I'm going off of complete memory and the best I can do is attempt to describe the guy. I'm 99% sure the…
Hey guys! It's been a long time since I've posted on Polycount but I wanted to post about a project that I began with two friends, not too long ago. As the title might suggest, I'm making a game, along with aforementioned friends, and we need some help with making things happen. To avoid putting a wall of text on the…
Hey guys, I've been rattling my head around this all day. I'm in Unreal 4 and I've been trying to use post-process effects and light functions to create a light painting effect on highlights. I'm a student and realise I'm pretty inept at this but I'm really interested and trying to learn. So far I've done the easy bit,…
[Posted May 2015] Started working on this yesterday. My first time really using zbrush for detailing. I tried something similar with mudbox quite a while ago and it didn't go too well. I 'm fairly happy with the results this time. I'd point out that only the blade has been detailed at the moment. The handle and hilt only…
Hi, for me the scene is to dark and a lot of details of the room is obscured by the shadows, I would add more inderict lighting from the window as like as in your previous screenshots. Also the version with artificial lighting is a bit confusing, its hard to tell which light source is the main and I feel a bit lost on what…
Looks neat :) Here's some crit for ya - I think the beams holding up the houses should be thicker than those holding up the docks. - The planks textures have a blotchy moss/mold, and it's a little too blotchy, on every single piece. Would be good to have less moss and then have one or two really mossy pieces. Planks would…
Definitely put your portfolio as one of the foremost elements. I'd even say instead of your location. Have it as an essential like your name and email. I'd recommend making a personal portfolio site. Personally it feels more professional and collected than an external site but it does work. With a site you have a bonus of…