Hi, so I started using quixel 2.0. I haven't used it too much yet so I'm still not used to the new interface. In Quixel 1.8, there was a 3DO custom loader. It allowed me to link a normal map I was creating from the current open photoshop document in a single click. I can't find this in quixel 2.0 and the only thing I've…
I really can't thank you enough Frank, this isn't the first time you have patiently taken me through the process. I completely understand where I am making life difficult for myself, especially where you subdivide the main form first to allow for the lower, more detailed areas to sit correctly, and be supported by the…
So I was trying to see what the new grunge map feature does. I loaded in one of the included maps and the suite freezes. I close the suite and relaunch it. I then get the launcher telling me to download 1.7 (which I already have). There is no way round this and it takes an age to download. This has happened both times I've…
Hello, I was wondering if other folks are experiencing the same issue. In the 3DO window, when you have a multi-grouped mesh loaded, there is a problem with 3DO picking a random group as it's default when you use display on "plane" or "cube" and displays the randomly selected group's textures. When you click the "refresh"…
Hello, I am simply loving the new release, 1.8, but I would like to know something. I have been creating my texture and calibrating it in 3DO. The calibration profile is set to Marmoset 2 Specular as I want to create the final presentation in Marmo. The cross app mdoe lets me check my textures and everything is very close,…
I've just installed QS2 and am really impressed by some of the demo vids(having purchased the beta and since moving to Substance Painter:) ) Now for the practicalities: I'm wondering if SP and QS2 are synced, or does QS2 use Mikkt? I have a test mesh baked out from SP using a synched-single smoothing group workflow. There…
Nice! Looks beautiful, love the stylization. Can you share a bit of the creation process for these rocks? I’m guessing maybe a macro-sized bake for unique normal map, combined with micro-level tiled detail maps? Reminds me of some of the work Naughty Dog has shared here before.…
Hi, Very new user of NDO and the suit. Loaded a tangent normal and added another normal map as a layer above that with woof grain also generated in NDO. When i merge all layers and save the normal maps gets less strong. its like the "power" gets cut in half with less depth. I did enable mix overlay on one of the normal…
I feel like I've made a massive mistake that may cost me quite a bit of work, but I was wondering if there was a quick fix, or any fix to what I have done. I used NDO and went into sculpting mode, and without thinking hard enough I ended up making a duplicate of the first and didn't think it would be such an issue in the…