To start off, I am currently working on a bunch of 3d Doom monsters from the original doom games. I am well informed that today's tech can handle millions of polys at one time on the screen, but with that said, I am doing my best to have my characters generally have only 3000 to 10000 polys (15000 for exceptional rare…
I want to set up a shader that adds in dirt to my asset that uses a trim sheet. What is my best approach here? RGB Shader? I would have to use a second UV channel. Where can I learn how to do this? Theres no tutorials I can find. Vertex Paint? I know the way unity handles vertex painting assets is completely roundabout…
Hello and thanks for checking this out! My situation is this; I was given a very dense scene that was decimated and turned low poly before being handed off to me. It also came untextured. Since then I have put some basic procedural textures onto everything and it looks alright. I want to go ahead and brush the whole thing…
3d coat is the bomb, most features and best value of pretty much any texturing / sculpting app around, kind of needs a good computer for the voxel stuff though, at least in my experience.
just finished it !! xD took me 8 hours to tame that beast xD. i had 2 freezes in cut scenes (sound would go on but image stopped....) not a game breaker though.-as the checkpoint system is nicely done! what i like the most is the storytelling it is really like an interactive comic!!! which definitely goes with the spirit…
Just finished this game on PC. Took me around 5 or 6 hours to beat it. Played with everything on MAX in 1080p and got 55-70fps on i5 and GTX 780 OC. Holy shit, this is the best looking game ever, there's no doubt about that! Crytek's artists and tech artists and engineers are the best in the industry, I think. It's so good…
Good luck. Starting with no experience, unless your a super star, is more like 30k. At least over here on the East Coast. 50-70 is mid to senior. At 70-80 your tapped out unless you're a tech artist, Art Director or making title bonus's.