Hello. This project is still WIP. All critiques are appreciated. Thank you! Please let me know how this scene is turning out visually. I've recently been trying to improve my lighting skills, and have applied it to the best of my ability within this project. Note: * My interests are in game art, currently focused on…
We are looking for a real-time 3D production studio to assist with the production and assembly of a Unity interactive. Using 3DMax * From supplied Revit and Microstation models assemble the scheme in 3D Max * Model and integrate additional buildings via supplied architectural plans * Model two historical parts of the site…
So like the title says, how fast can you learn a new software package? When are you somewhat comfortable with the program where you actually feel comfortable making stuff ? When are you actually proficient in the program, where you can make something without little to no help? When are you good enough with the program,…
Hey Quixel Team, First of all i'm a huge fan of Megascans and the Mixer! It's just a lot of fun to create new texture variations from existing megascans textures in my library. I'm also a huge fan of megascans decals, which brings me right to my topic, with almost 500 megascans in my library it is easy to loose the…
Hello Polycount community. I have an issue with the Foliage tool inside Unreal engine. Actually I have two world that are inside two different streaming level. The player can change from one world to another. I want to have the first world be like the second one on some aspect. One thing I want to do is to have two…
Car looks great, the presentation could be better tho. The bottom shot is too high up with not enough space left on top and im not such a fan of the ground and background, its a bit messy and the fshadow below dosnt work that well but its a preview so thats fine. You should work on your logo, I dont think its very good,…
Ok so I was able to fix my two main issues. Solution to Problem Number 1 Flip the y channel of my normal map or just export it correctly from Substance the first time :/ Problem Number 2 This was a bit of a more complicated problem where the tips of the hard strands were baking weird artifacts. I found my solution to be…
Hi, check this out from the middle (scroll down to middle) http://www.polycount.com/forum/showthread.php?t=92440 Ok, so after looking at your modular land piece I would suggest why not make it natural looking I mean land has cracks and all (wear and tear ) so the two part that you want to bring together can have end bits…
Huh. I'll keep that in mind. I just like Orthographic much more for work, guess I forgot there were two settings :P There were two reasons for me doing so many: One was to learn how to do a certain thing I'm stuck on the other model at, without potentially screwing it up. And two because I think it's fun. But yes, I should…